Mapa mental
Assesment 2
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Assesment 2
Prescribed criteria
- Prescribes criteria 1
- You must use variables that match your storyline
- Use variables that are related to the storyline
- The variable is reflected on characters, objects and places
- Maintains a consistent form
- You must use variables that match your storyline
- prescribed criteria 2
- You must have at least two choices for each input
- Always have more than 1 option
- Should have opposite actions or paths
- You must have at least two choices for each input
- Prescribed criteria 3
- Must use a WHILE loop
- Must have a WHILE loop
- Must use a WHILE loop
- Prescribed criteria 4
- Your story must have at least 10 different variables in total
- All the 10 variable must be different from each other
- Have all of them make sense when out together
- Use different variations
- Your story must have at least 10 different variables in total
- Prescribes criteria 1
Self-determined criteria
- An easy and fun game that doesn’t require too much brain power
- An easy game that doesn’t have too many words or paragraphs
- The story or game itself isn’t too complicated
- The game needs to be fun and entertaining
- An easy and fun game that doesn’t require too much brain power
Existing text-based adventure games
- Hitchhikers to the galaxy
- Interactive fiction game solving humorous puzzles the destruction of Earth
- Forest of lyrica
- A rhythm video game that combine chinese poetry modern music and storytelling
- Hitchhikers to the galaxy
Algorithm constructs
- Sequence
- the default control structure where instruction that are in step-by-step order
- Assignment
- sets the value of a variable, storing data in memory
- Iteration
- the act of repeating a process to approach a desired goal
- Selection and condition
- programming is a control structure that enables a program to make decisions and follow different paths
- Modularisation
- process of breaking a complex system into smaller manageable parts
- Sequence
Coding constructs
- IF statements
- a programming control structure that enables decision-making from a specific block of code
- FOR loops
- a programming control flow statement used to carry out a block of code
- IF_ELSE statements
- t provide another path if the first condition is false
- IF statements
Ideas for story
- Lost in a forest trying to find a way home
- find food, build shelter, navigate the dark forest and just survive the night
- Locked in a room trying to find the key to get out
- solve hidden puzzles, and search for the key, with no phone and a clock ticking
- Locked in an escapes room, solve riddles to escape
- trapped in a strange room tying to search for clues, crack codes, and find items
- Lost in a forest trying to find a way home
Informações
- Descrição
- Mapa Mental sobre Assesment 2, criado por twisy P em 11-05-2026.
- Criado por
- twisy P
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