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Mapa mental

Text based adventure game creation

Pesh W Inglês

Conteúdo do mapa

Text based adventure game creation

  1. Self prescribed Criteria

    • Use at least one ASCII
    • Use at least one ANSI line of code
  2. Algorithm constructs

    • Sequence
      • A step by step execution of instructions
        • .count(value)
    • Assignment
      • An operation that changes or makes the value of a variable
        • x = 10
    • Selection and Condition
      • This makes the user choose between different executions
        • if age >= 18: print("Adult") else: print("Minor")
    • Iteration
      • The process of repeating a block of instructions to automatically repeat the same order.
        • fruits = ["apple", "banana", "cherry"] for fruit in fruits: print(fruit)
    • Modularisation
      • A programs functionality is divided into modules
        • def add(x, y): """Returns the sum of two numbers.""" return x + y def multiply(x, y): """Returns the product of two numbers.""" return x * y
  3. Coding constructs

    • FOR Loops
      • A programming statement that loops a certain stack until another variable is deemed true.
        • for i in range(5): print(f"Number: {i}")
    • IF statements
      • A fundamental programming statement that, when ran, will change a variable when something becomes true.
        • age = 20 if age >= 18: print("You are eligible to vote.")
  4. Existing TBEG

    • Hitchhikers Guide to the Galaxy
      • weaknesses
      • strengths
    • Forest of Lyrica
      • weaknesses
      • strengths
  5. Ideas for Story

    • Desert escape
      • Character is stranded on an desert.
      • Objective is to find water and leave the desert through a tunnel.
    • City escape
      • The city has buildings which the user can go through.
      • User escapes going through the right door trigger different outcomes.
    • Forest/ jungle
      • The forest has a variety of paths which the user can choose.
      • Each path leads to different scenarios
  6. Prescribed criteria

    • Story must have at least 10 different variables in total
      • Add 10 different variables to expand the story
    • At least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • make a story that branches into different scenarios
    • Must use a WHILE loop
      • Use While loops to iterate until the boolean becomes true
    • Must use variables that match your storyline
      • Use variables that correspond with the plot.

Informações

Descrição
Mapa Mental sobre Text based adventure game creation, criado por Pesh W em 12-05-2026.
Criado por
Pesh W
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