Mapa mental
DIGI
Conteúdo do mapa
DIGI
prescribed criteria
- Your story must have at least 10 different variables in total
- The variables function properly
- the variables contribute to the story
- the variables are distinct
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- used many different choices
- use three choices
- choices have an outcome
- You must use a WHILE loop
- use while true
- use while health
- use while at least once
- You must use variables that match your storyline
- variables are options that relate to the story
- there is a path after choosing the variable
- the variables are easy to understand and what they do to the story
- Your story must have at least 10 different variables in total
self- determined criteria
- make the formatting of the game readable and pretty
- use \n to make gaps between big blocks of text
- the formatting is easy to understand
- use symbols to decorate
- use ascii art at least once
- the ascii art is related to the story
- the ascii art is pretty
- the ascii art is used to put a good image in the players mind
- make the formatting of the game readable and pretty
ideas for story
- chance based outcome
- the choice you make has a chance to succeed or fail
- if you choose to open a box, the chance is random on what you receive out of it
- the choice you make has a chance to succeed or fail
- add health
- you lose health when an undesirable outcome is chosen
- you try to kill the dragon but you have no weapon so you lose health
- you lose health when an undesirable outcome is chosen
- add multiple choices
- when there is multiple choices to choose from
- you can choose from 3 options such as shop, movies, home
- when there is multiple choices to choose from
- chance based outcome
existing text based adventure games
- Hitchhikers guide to the galaxy
- based on a comedic science fiction series, a 1984 interactive fiction text based adventure game
- complex code that makes many possible paths for the game
- hard to understand and win
- based on a comedic science fiction series, a 1984 interactive fiction text based adventure game
- forests of lyrica
- a game where players explore a magical forest, solve riddles, collect items, and interact with mystical beings to complete quests.
- has visual elements to make the game more easily understandable
- limited vocabulary
- a game where players explore a magical forest, solve riddles, collect items, and interact with mystical beings to complete quests.
- Hitchhikers guide to the galaxy
algorithm construct
- Modularisation
- The practice of dividing a large program into smaller, independent, and reusable components called modules
- one section for a certain bit of code
- The practice of dividing a large program into smaller, independent, and reusable components called modules
- iteration
- iteration refers to the repeated execution of a block of code until a specific condition is met or for a predetermined number of times.
- repetition
- iteration refers to the repeated execution of a block of code until a specific condition is met or for a predetermined number of times.
- selection & condition
- a programming construct that enables a program to choose between two or more paths depending on a true or false condition
- if, else
- a programming construct that enables a program to choose between two or more paths depending on a true or false condition
- assignment
- a fundamental construct in programming that sets or re-sets the value stored in the storage location denoted by a variable name
- choice = input
- a fundamental construct in programming that sets or re-sets the value stored in the storage location denoted by a variable name
- sequence
- a sequence is an ordered set of instructions or steps that a computer executes in a certain order
- Modularisation
coding constructs
- IF statements
- An IF statement is used to make decisions in your program
- if choice == "laundry":
- An IF statement is used to make decisions in your program
- FOR loops
- a for loop is used to iterate over a sequence of items
- for fruit in fruits: print(fruit)
- a for loop is used to iterate over a sequence of items
- IF statements
Informações
- Descrição
- Mapa Mental sobre DIGI, criado por Tania Li em 14-05-2026.
- Criado por
- Tania Li
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