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Mapa mental

DIGI

Tania Li Inglês

Conteúdo do mapa

DIGI

  1. prescribed criteria

    • Your story must have at least 10 different variables in total
      • The variables function properly
      • the variables contribute to the story
      • the variables are distinct
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
      • used many different choices
      • use three choices
      • choices have an outcome
    • You must use a WHILE loop
      • use while true
      • use while health
      • use while at least once
    • You must use variables that match your storyline
      • variables are options that relate to the story
      • there is a path after choosing the variable
      • the variables are easy to understand and what they do to the story
  2. self- determined criteria

    • make the formatting of the game readable and pretty
      • use \n to make gaps between big blocks of text
      • the formatting is easy to understand
      • use symbols to decorate
    • use ascii art at least once
      • the ascii art is related to the story
      • the ascii art is pretty
      • the ascii art is used to put a good image in the players mind
  3. ideas for story

    • chance based outcome
      • the choice you make has a chance to succeed or fail
        • if you choose to open a box, the chance is random on what you receive out of it
    • add health
      • you lose health when an undesirable outcome is chosen
        • you try to kill the dragon but you have no weapon so you lose health
    • add multiple choices
      • when there is multiple choices to choose from
        • you can choose from 3 options such as shop, movies, home
  4. existing text based adventure games

    • Hitchhikers guide to the galaxy
      • based on a comedic science fiction series, a 1984 interactive fiction text based adventure game
        • complex code that makes many possible paths for the game
        • hard to understand and win
    • forests of lyrica
      • a game where players explore a magical forest, solve riddles, collect items, and interact with mystical beings to complete quests.
        • has visual elements to make the game more easily understandable
        • limited vocabulary
  5. algorithm construct

    • Modularisation
      • The practice of dividing a large program into smaller, independent, and reusable components called modules
        • one section for a certain bit of code
    • iteration
      • iteration refers to the repeated execution of a block of code until a specific condition is met or for a predetermined number of times.
        • repetition
    • selection & condition
      • a programming construct that enables a program to choose between two or more paths depending on a true or false condition
        • if, else
    • assignment
      • a fundamental construct in programming that sets or re-sets the value stored in the storage location denoted by a variable name
        • choice = input
    • sequence
      • a sequence is an ordered set of instructions or steps that a computer executes in a certain order
  6. coding constructs

    • IF statements
      • An IF statement is used to make decisions in your program
        • if choice == "laundry":
    • FOR loops
      • a for loop is used to iterate over a sequence of items
        • for fruit in fruits: print(fruit)

Informações

Descrição
Mapa Mental sobre DIGI, criado por Tania Li em 14-05-2026.
Criado por
Tania Li
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