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Mapa mental

Year 9-Item 2

Saksham NARA Inglês

Conteúdo do mapa

Year 9-Item 2

  1. success criteria

    • Sec 2
      • -Check every choice question gives two options
      • - Show the options in brackets
    • Sec 4
      • - Name each variable after what it stores
      • - Avoid names like x or a
    • Sec 1
      • - List 10 variables
      • -Check each one is used in the code matches the story
      • - Check each name matches the story
    • Sec 3
      • - Make sure it keeps asking after an invalid answer
      • - Use break to end the game
      • - Add a while True: loop
    • Sec 5
      • Make wordings intense and detailed
      • -Include ansi that adds suspense
      • the storyline needs to be set in the future
  2. Code constructs

    • FOR loop
      • A definite controlled loop used to iterate over a specific range
        • for in range(3): print("Searching area...")
    • WHILE Loop
      • An indefinite loop that runs continuously as long as a specified condition remains true
        • while player alive = True: to keep the core gameplay running.
    • IF statement
      • A conditional code block that executes only if its expression evaluates to true
        • if choice "left": print("You walked into a dark hallway.")
  3. ideas for story

    • Suspenseful story
      • Description: A narrative where the player wakes up alone in a labrit
        • Explanation: Provides a contained setting that relies entirely on text to build suspense
    • Track player game
      • Description: A string input variable collected at the very start of the program
        • Dynamically updates game dialogue to address the player directly
    • Add health counter
      • Description: A mechanical variable that tracks the player's current physical condition
        • Explanation: Adds consequence to bad choices, raising the stakes and making gameplay exciting.
  4. Algorithm constructs

    • Iteration
      • Repeating a block of code multiple times or until a condition is met
        • Looping through a list of inventory items to print them out on the screen
    • Selection or condition
      • Making decisions in code by evaluating whether a condition is true or false
        • Checking if a player has a key before allowing them to open a locked door
    • Assignment
      • Storing or updating a specific value inside a named variable
        • Setting health = 100 or adding points with score = score + 10
    • Sequence
      • Executing instructions one after another in a strict order
        • Displaying a welcome message first then asking the player for their name
  5. Existing text-based adventure games

    • Forest of Lyrica
      • Description- A fantasy-themed text adventure designed for educational environments to teach coding
        • Weaknesses: Very basic plotlines and limited branching text paths
        • Strengths-Straightforward command structure that is very easy for beginners to navigate.
    • Hitchhikers Guide to the Galaxy
      • Description-A classic interactive fiction game based on the famous sci-fi comedy series by Douglas Adams
        • Strengths-engaging and extremely immersive storytelling
        • - Weaknesses: known for difficulty, illogical puzzles that cause frequent frustrating player deaths.

Informações

Descrição
Mapa Mental sobre Year 9-Item 2, criado por Saksham NARA em 06-10-2026.
Criado por
Saksham NARA
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