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Mapa mental

Item 2

Sanvi P Inglês

Conteúdo do mapa

Item 2

  1. Existing Text-Based Adventure Games

    • Hitchhiker’s Guide to the Galaxy
      • Humour and science fiction.
        • Strengths: Funny and unique.
        • Weaknesses: Can be confusing.
    • Forest of Lyria
      • Fantasy game to teach coding
        • Weakness: the story is a bit predictable
        • Strength: easy to play and has clear layout
  2. Algorithm Constructs

    • Sequence
      • Description: Steps happen in order.
    • Selection and Condition
      • Description: IF / ELSE decisions.
        • Example: IF health > 0, continue playing.
    • Iteration
      • Description: Repeats actions.
        • Example: WHILE found < 5, continue searching.
    • Modularisation
      • Description: Breaks a program into smaller sections.
        • Example: WHILE health > 5, repeat gameplay.
    • Assignment
      • Description: Reusable code.
        • Example: def check_item():
  3. Coding Constructs

    • IF Statements
      • Description: Make a decision.
        • Example: IF choice == 1, perform an action
    • FOR Loops
      • Description: Repeat a set number of times.
        • Example: for i in range(3):
  4. Ideas for Story

    • Add Health Counter
      • Description: Keep track of player health.
        • Example: health = health - 1
    • Change to Sci-Fi Story
      • Description: Use a new setting with the same mechanics.
        • Example: inventory.append("lantern")
    • Track Player Name
      • Description: Personalise the experience.
        • Example: player_name = input("What is your name? ")
  5. Self-Determined Criteria

    • Magical Garden Theme
      • Requirement 1: Beautiful visuals
      • Requirement 2: Immersive story.
      • Requirement 3: Clear instructions.
    • Extra Gameplay Features
      • Requirement 1: Inventory system.
      • Requirement 2: Hidden secrets.
      • Requirement 3: Multiple endings.
  6. Prescribed Criteria

    • Your story must have at least 10 different variables in total.
      • Add Players Choice- Saves the text that the player types for their choices
      • Add Player Health- The player only has two lives until they must restart
      • Add Player Name- The code asks what the name of the person is at the start
    • You must have at least two choices for each input
      • Action Choice- If they player wants to run or walk
      • Door Choice- Multiple doors to choose from and they all lead to something different
      • Direction Choice- Let the player choose what way to go (left or right)
    • You must use a WHILE loop.
      • Direction Choice- Let the player choose what way to go (left or right)
      • Action Choice- If they player wants to run or walk
      • Door Choice- Multiple doors to choose from and they all lead to something different
    • You must use variables that match your storyline.
      • Current Room- Tracks what room the players currently in
      • Player Health- Because the person deserves a second chance after they die once
      • Inventory- Keeps track of everything that you have picked up

Informações

Descrição
Mapa Mental sobre Item 2, criado por Sanvi P em 13-10-2026.
Criado por
Sanvi P · out 2026
Atualizado
27 out 2026
Visualizações
2
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