Mapa mental
Item 2
Conteúdo do mapa
Item 2
Existing Text-Based Adventure Games
- Hitchhiker’s Guide to the Galaxy
- Humour and science fiction.
- Strengths: Funny and unique.
- Weaknesses: Can be confusing.
- Humour and science fiction.
- Forest of Lyria
- Fantasy game to teach coding
- Weakness: the story is a bit predictable
- Strength: easy to play and has clear layout
- Fantasy game to teach coding
- Hitchhiker’s Guide to the Galaxy
Algorithm Constructs
- Sequence
- Description: Steps happen in order.
- Selection and Condition
- Description: IF / ELSE decisions.
- Example: IF health > 0, continue playing.
- Description: IF / ELSE decisions.
- Iteration
- Description: Repeats actions.
- Example: WHILE found < 5, continue searching.
- Description: Repeats actions.
- Modularisation
- Description: Breaks a program into smaller sections.
- Example: WHILE health > 5, repeat gameplay.
- Description: Breaks a program into smaller sections.
- Assignment
- Description: Reusable code.
- Example: def check_item():
- Description: Reusable code.
- Sequence
Coding Constructs
- IF Statements
- Description: Make a decision.
- Example: IF choice == 1, perform an action
- Description: Make a decision.
- FOR Loops
- Description: Repeat a set number of times.
- Example: for i in range(3):
- Description: Repeat a set number of times.
- IF Statements
Ideas for Story
- Add Health Counter
- Description: Keep track of player health.
- Example: health = health - 1
- Description: Keep track of player health.
- Change to Sci-Fi Story
- Description: Use a new setting with the same mechanics.
- Example: inventory.append("lantern")
- Description: Use a new setting with the same mechanics.
- Track Player Name
- Description: Personalise the experience.
- Example: player_name = input("What is your name? ")
- Description: Personalise the experience.
- Add Health Counter
Self-Determined Criteria
- Magical Garden Theme
- Requirement 1: Beautiful visuals
- Requirement 2: Immersive story.
- Requirement 3: Clear instructions.
- Extra Gameplay Features
- Requirement 1: Inventory system.
- Requirement 2: Hidden secrets.
- Requirement 3: Multiple endings.
- Magical Garden Theme
Prescribed Criteria
- Your story must have at least 10 different variables in total.
- Add Players Choice- Saves the text that the player types for their choices
- Add Player Health- The player only has two lives until they must restart
- Add Player Name- The code asks what the name of the person is at the start
- You must have at least two choices for each input
- Action Choice- If they player wants to run or walk
- Door Choice- Multiple doors to choose from and they all lead to something different
- Direction Choice- Let the player choose what way to go (left or right)
- You must use a WHILE loop.
- Direction Choice- Let the player choose what way to go (left or right)
- Action Choice- If they player wants to run or walk
- Door Choice- Multiple doors to choose from and they all lead to something different
- You must use variables that match your storyline.
- Current Room- Tracks what room the players currently in
- Player Health- Because the person deserves a second chance after they die once
- Inventory- Keeps track of everything that you have picked up
- Your story must have at least 10 different variables in total.
Informações
- Descrição
- Mapa Mental sobre Item 2, criado por Sanvi P em 13-10-2026.
- Criado por
- Sanvi P · out 2026
- Atualizado
- 27 out 2026
- Visualizações
- 2
- Avaliação