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Mapa mental

item 2

a t Inglês

Conteúdo do mapa

item 2

  1. Editing text based adventure games

    • 80 Days
      • steampunk interactive novel where players manage resources to race around a text-driven, branching globe.
    • Choice of Robots
      • text-only sci-fi game where your choices shape the morality and long-term impact of your artificial intelligence creations.
  2. Ideas for story

    • ice cream simulator
      • the player is a worker at an ice cream blending shop. choose the correct ingredients according to the customers order
    • adventure game
      • the player is a dog who must find food and escape the forest
  3. Self determined criteria

    • Game must have peaceful and easy gameplay
      • Simple rules, player can understand quickly through the storyline
      • Game must have a good storyline that connects to the ending
  4. Prescribed criteria

    • Your story must have at least 10 different variables in total
    • You must have at least two choices for each input
    • You must use a WHILE Loop
    • You must use variables that match your storyline
  5. Coding constructs

    • FOR loops
      • FOR loops is a control flow construct used to repeat a block of code a specific number of times, typically when the number of iterations is known in advance.
    • IF statements
      • An IF statement is a fundamental control structure in programming that allows code execution based on whether a specialized condition evaluates to True or False. If the condition is true, a block of code runs. Otherwise, it is skipped or an alterrnative block runs/
  6. Algorithm constructs

    • sequence
      • A set of instructions that are processed one after the other
    • assignment
      • Assignment is when value is stored of an expression in a variable
        • If the player chooses to eat the berries, a value is stored in the expression for later.
    • selection and condition
      • A selection statement uses a condition to select which line of the program will be used next
        • The first variables that the player encounters is choosing the left or right path. Each path leads to a different location (mountain/river)
    • iteration
      • Used when something is repeated over and over again, so the program goes round in a loop
    • modularisation

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Mapa Mental sobre item 2, criado por a t em 13-10-2026.
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a t
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