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Mapa mental

Year 9 - term 4

Mandy SUN Inglês

Conteúdo do mapa

Year 9 - term 4

  1. Self-Determined Criteria

    • SD1
      • The game will include text-based pictures
        • Include at least one ASCII art picture
        • Use characters and symbols to create the picture
        • Make the picture match the game's storyline
    • SD2
      • The game will use different text colours
        • Use different colours for text
        • Use red text for danger warnings
        • Use colours to highlight important information
  2. Ideas for Story

    • Add health counter
      • Shows how much health the player has left
        • The player starts with 100 health points and loses 10 when hit by an enemy.
    • Change to Sci-Fi story
      • Changes the game’s setting and story to science fiction
        • The player explores different planets and fights aliens
    • Track player name
      • Records the player's name throughout the game
        • The game uses the player's name in dialogue and story events
  3. Existing text based adventure games

    • Hitchhikers guide to the Galaxy
      • A text-based adventure game where you play as Arthur Dent and solve puzzles while exploring space after Earth is destroyed by aliens
        • Weakness: difficult to understand
        • Strength: funny dialogue and challenging puzzles
    • Forest of Lyrica
      • A text-based adventure game where players explore a mysterious forest and make choices as they progress. carterh.itch.io
        • Strength:encourages imagination
        • Weakness: Hard to know the next move
  4. Perscribed Criteria

    • PC4
      • The variables must match the game's storyline
        • Use variables related to the story
        • Give variables suitable names
        • Use variables to store information about the player's progress
    • PC3
      • The game must use a WHILE loop
        • Include a WHILE loop in the code
        • Repeat instructions while a condition is true
        • Stop the loop when the condition is false
    • PC2
      • The game must have at least two choices for each input
        • Give players at least two options
        • Make sure the options are clearly written
        • Allow players to choose between the options
    • PC1
      • The game must have at least 10 different variables
        • Include at least 10 variables
        • Make sure all variables are different
        • Variable must match the question
  5. Algorithm Constructs

    • sequence
      • Instructions are complete in a specific order, one after another
        • START OUTPUT "Welcome to the Amazon" INPUT choice OUTPUT "Continue journey" END
    • Assigment
      • Giving a name (variable) a value
        • SET health to 100
    • Selection & Conditoin
      • The program checks a condition and chooses different actions depending on whether its true or false
        • IF injury_choice == "yes" THEN OUTPUT "You are healed" ELSE OUTPUT "GAME OVER" ENDIF
    • Iteration
      • A set of instructions repeats multiple times until a condition is met
        • WHILE game_started == true INPUT choice ENDWHILE
    • Modularisation
      • Dividing a product into smaller separate parts that can be easier to be worked with
  6. Coding Constructs

    • WHILE loops
      • Repeats instructions while a condition is true
        • WHILE program_started == true INPUT choice ENDWHILE
    • IF statemnets
      • Makes a descisions if a condition is true, if so follows that instruction if false another instruction runs
        • IF injury_choice == "yes" THEN OUTPUT "Continue journey" ELSE OUTPUT "GAME OVER" ENDIF

Informações

Descrição
Mapa Mental sobre Year 9 - term 4, criado por Mandy SUN em 16-10-2026.
Criado por
Mandy SUN
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