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Mapa mental

Text adventure game planning

Lucas TUNG Inglês

Conteúdo do mapa

Text adventure game planning

  1. Prescribed Criteria

    • Your story must have at least 10 different variables in total
      • Set up exactly 10 different variables
      • Use both numeric and text variable
      • Avoiding unnecessary duplicates of variable
    • Must have at least two choices for each input
      • Give players at least two clear options at every turn
      • Use Else blocks to react with wrong answers
      • Loop back to the prompt if players make a choices
    • You must use a WHILE loop
      • Run the main game-loop using a While loop
      • Keep the loop going if the player is alive
      • stop the loop when the game finishes
    • You must use variables that match your storyline
      • Name variables using RPG terms
      • Print variable inside the story text
      • Use terms like damage and hp to fit the story
  2. Idea for story

    • Add Health Counter
      • Track health variables during combat
        • Real-time updates for player and enemy HP stats
    • Change to Sci-Fi Story
      • Focus on tactical monster-battling mechanics
        • Level-up progression through turn-based
    • Track Player Name
      • Capture custom string inputs for dialogues.
        • Prompt user to enter player name at initial setup.
  3. Algorithm Constructs

    • Sequence
      • Order events from startup to battle
    • Assignment
      • Initialize basic value
        • Set hp = 10 and attack = 5.
    • Selection & Condition
      • Use evaluation blocks to create story paths
        • Check if chosen class is Warrior or Mage
    • Iteration
      • Loop combat turns until an event is triggerred.
        • Repeat action menu until an entity faint
    • Modularisation
      • Breaking code into reusable functionsn
        • import time
  4. Coding Constructs

    • IF statements
      • If an particular event was triggerred, then conduct an particular order
        • Trigger a level-up sequence with if current_xp >= 100:.
    • FOR Loops
      • repeats block of code
        • for x in range(3):
  5. Existing Text Based Adventure Games

    • Hitchhikers Guide to the Galaxy
      • Sci-fi puzzle game famous for brutal logic.
        • Strengths: Iconic, highly memorable storytelling
          • Weaknesse: Difficult to understand the puzzle logic
    • Forests of Lyrica
      • fantasy text adventure focused on dungeon exploring
        • Strengths: Tense, immersive atmosphere
          • Weaknesses: Less direction make you guessing where to head
  6. Self-Determined Criteria

    • Design a fast-paced game
      • Player reducing health, getting debuff by opponent
      • Make enemy counterattacks automatically in the loops
      • turn-based combat system

Informações

Descrição
Mapa Mental sobre Text adventure game planning, criado por Lucas TUNG em 19-10-2026.
Criado por
Lucas TUNG · out 2026
Atualizado
23 out 2026
Visualizações
1
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