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Mapa mental

Jenkins

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Mind map about Jenkins participatory culture: media literacy skills, challenges and media skills

Mind map: Jenkins participatory culture

Conteúdo do mapa

Jenkins

  1. Challenges and Problems with Online Activity

    • Participation Gap
      • All students need access to media at home and school regardless of economic or social status
        • NET 2 Cultural Exploration
  2. The Transparency Problem

    • Questions of rules and structure in game play vs. real life, as well as quality of information involved
      • Gaming to learn
    • NET 1 Sources/Reliability
  3. The Ethic Challenge

    • Young people in adult situations with questionable ethics and morals
    • "identity vs. agency"
    • NETS 4a. Professional development in knowledge, skills, and socially
    • NETS 3. a Ethical Development
  4. Media Literacy Skills

    • Techniques for how media skills can be taught in school
      • Examples of how media skills can be learned in the classroom
        • Model of United Nations, Medieval Space, Map local government through wikipedia
          • Lack of examples for school involvement, rather individual play
      • "engagement within the world"
    • Who Should be involved
      • Parents, In School, Out of School
        • NETS 3.a Plan and teach computer science in the classroom
        • Nets 2.a Lesson planning
  5. Media Skills

    • Play-experiment
    • Performance-adopt different online personas
    • Simulation
    • Appropriation-personalize media
    • Distribution-manipulating tools for learning and development
      • Demonstrate knowledge of online, and operational systems
    • Collective Intellegence-collaboration, sharing
    • Judgement-quality of materials, value of information, sources
    • Networking-locating information, search
      • NETS 2 Locating information using multiple media
    • Play and Imagination
    • Inquiry-Questioning to learn
    • Knowing-facts
    • Playing
      • Hanging out
      • Messing Around
      • Geeking Out
      • NETS 1 Demonstrate software knowledge
  6. Affiliation-communities, membership

  7. Collaborative Problem Solving-team work, reality gaming

    • Peer Learning and Problem Solving
      • Wikipedia
      • NET 1 Sources
  8. Participatory Culture

    • Contribution by everyone at every level
      • NET 1 Demonstrate/Participate in different Online Environments
  9. Thomas and Brown

    • The Collective
      • Everyone participates in various "groups" at various level
        • Digital citizenship
        • NETS 2 Diverse needs of learners
    • Individuals self-teach through experimentations
      • Learning based approach vs. teaching based approach
    • Problem and Strenght is constant Change
      • Adaptation
        • NETS Understand static and Dynamic Structures...Change
    • Tacit Learning
      • "dimensions of knowledge"
  10. Making-Creation

    • NET 1 Looking to the future, new, creations

Informações

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Thomas and Brown notes compared with Jenkins notes
Criado por
mlf11970
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