Mapa mental
Final Mindmap
Conteúdo do mapa
Final Mindmap
Task Performance
- Routine - well known response that occur in normal circumstances (Board meetings, submitting reports)
- Adaptive - responses to unusual or unpredictable, task demands (Employee meltdown)
- Creative - developing ideas that are novel and useful
Counterproductive behavior - intentionally hindering organizational goal accomplishment
Organizational citizenship behavior - support, defend and improve company operations
Organizational Commitment
- Affective - emotional
- Continuance - convenience
- Normative - feeling obligated
Affect Event Theory - workplace events generate affective reactions. The job could be high in emotional labor. The need to manage emotions well arises.
Hinderances
- Work: Role Overload, ambiguity, conflict and daily hassles
- Nonwork: Work-family conflict. negative life events, financial uncertainty
Challenges
- Work: Time pressure, work complexity, work responsibilty
- Nonwork: Family time demands, personal, development, positive life events
Coping
- Problem-focused:
- Behavioral - Working harder, seeking assistance, acquiring additional resources
- Cognitive - Strategizing, self-motivating, changing priorities
- Emotion-focused:
- Behavioral -Engaging in alternative activities, seeking support, venting anger
- Cognitive - Avoiding, distancing, looking for positives in negatives, reappraising
- Problem-focused:
Stressors
Organizational Environment
- Reward systems, physical space, organizational structure, communication
Team Design
- Changing structure, size and members
Team Processes
- Creative behavior, interpersonal relationship building, ensuring decision informity, goal specification
# of arcs = exploration
width of arc = yellow
size of yellow ball = energy
Neural networks:
- Default: people who are awake without focus. Controls introspective thought and creative thinking
- Reward: Response to enjoyable stimuli. Important in understanding motivation and inecntives
- Affect: Emotional responses. Controls gut instincts and decision making
- Control: Focus of attention, controls prioritization and ability to align behavior with goals
Power
- Legitimate - position of formal authority in the organization
- Reward - control over desired reosurces
- Coercive - control over punishments
- Expert - expertise, skill or knowledge others depend on
- Referent - other admire you, want to be associated with you
Leadership styles
- Delegative - give employees the responsibility to make decisions
- Facilitative - "The manger's opinion receives the same weight as the employees'"
- Consultative - Asks for opinions. Makes decision ultimately
- Autocratic - leader makes decisions by his or her self
Structural sources of conflict
- Incompatible goals, different values/beliefs, interdependence, scarce resources, ambiguous roles, communication problems
Types of conflict
- Task - relates to content and goals of the work
- Relationship - focuses on interpersonal relationships
- Process - how the work is divided to be accomplished
Loci
- Dyadic - between two people
- Intragroup -between members of a group
- Intergroup - between two or more groups
Influence tactics
- Silent authority - based on legitimate power. requests are followed without overt influence
- Assertiveness - actively applying legitimate and coercive power
- Information Control - manipulating or filtering others' access to information
- Coalition formation - groups form to pool resources and legitimize issues
- Upward appeal - appealing to higher authorities
- Persuasion - logic, facts, emotional appeals
- Ingratiation - increase liking by the target person
- Exchange - promising or reminding of benefits in the past for compliance now, negotiation
Conflict handling styles
- Forcing - High assertiveness, Low cooperativeness
- Deep conviction, quick resolution required, other party would take advantage of cooperating
- Avoiding - Low assertiveness, low cooperativness
- Best when conflict is emotionally-charged and conflict-resolution is more costly than its benefits
- Compromising -Medium assertiveness and cooperation
- Best when parties have equal power. Quick solution required, parties lack trust
- Problem-solving (high cooperativeness and assertiveness) - best when interests are not perfectly opposing, parties have trust, issues are complex
- Yielding (High cooperativeness, low assertiveness) - best when other party has much more power, issue is not important to you, logic of your position is flawed
- Forcing - High assertiveness, Low cooperativeness
Third party intervention types
- Mediation (low level of outcome control high level of process control) - third party is a guide or negotiator. Listens to both sides before reaching a decision.
- Arbitration (High level of outcome control, low level of process control) - mostly court-type negotiations. Legally binding decisions are reached after both parties explain their positions
- Inquisition (High levels of outcome and process control) - a period of intensive questioning before a decision is reached
Strategy to Structure relationships
- Innovation - Pick organic - loose structure, low specialization, low formalization, decentralized
- Cost minimization - pick mechanistic - tight control, high specialization, high formalization, high centralization
- Imitation - pick both - mix of loose and tight, tight controls over current activities, looser controls over new undertakings
Elements of structure
- Work specialization - the degree to which tasks and jobs are divided in an organization
- Chain of command - "who reports to whom"
- Span of control - how many employees does each manager take responsibility for
- Centralization - refers to where decisions are made in organizations
- Formalization - degree to which rules and procedures are used to standardize behaviors and decisions in an organization
Organizational Culture types
- Family - empowerment, team-building, employee involvement, human resources development, open communication
- Adhocracy (use for organic structures) - surprise and delight, create new standards, anticipate needs, continuous improvement, creative solution finding
- Hierarchy (use for organic cultures) - error detection, measurement, process control, systematic problem solving, applying quality controls
- Market - measuring customer preferences, improving productivity, creating partnerships, enhancing competitiveness, involving customers and supplies
Informações
- Descrição
- Mapa Mental sobre Final Mindmap, criado por dstryker em 09-05-2016.
- Criado por
- dstryker
- Visualizações
- 1
- Avaliação