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Mapa mental

1_DESIGN(school store)

stefannygutierre1640 Espanhol

Conteúdo do mapa

1_DESIGN(school store)

  1. Designing the System Processes

    • The type of data would be numbers and texts; data would not be very long; fieldnames would be name, code amount and short desciption of the product; not too much records because there is aproximately a high amount of information information.
    • Not too many times the data would be accessed; as quickly as possible the data needs to be accessed and the data files are aproximately large so a hard drive would be perfect to store the information. data.
  2. Designing On-Screen Forms for Data Input

    • In the text box it would be placed the name of the product.
    • In the drop-down menus it would be placed the code of the product.
    • In another drop-down menu it would be placed the amount of each product and it would be modified automatically depending on the sales of the product.
    • In another text box the product would be shortly described.
  3. Designing the System Outputs

    • Designing On-Screen Reports would be product details, in which it would be placed the code of the product, the name, a short description and an image.
    • In designing On-Print reports it would be the same as On-Screen the only thing that would change is that the report must fit in a piece of paper, should include paage numbers, header/footer, etc.
  4. Data Validation Techniques

    • The presence check would be used for the code, name and the amount of the product because that info must be present.
    • The length check is necessary for the name, code and description, the length must be short.
    • A type check would be required in code and amount of the product (there can´t be letters).
  5. Designing the Sytem Inputs

    • A barcode reader in which the information of each product is gathered and input at the same time, this will also function for stock control system.
    • A card reader in which the recharged money would be discount immediately after it passes through it.
  6. Data Verification Techniques

    • The verification technique would be double-entry, so first one person enters all the information about the product and to be sure about it another person later will enter again the information and finally they will make a comparison between all the data.

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Mapa Mental sobre 1_DESIGN(school store), criado por stefannygutierre1640 em 11-05-2016.
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  • Criado por stefannygutierre1640 · 11 mai 2016
  • Copiado por stefannygutierre1640 · 11 mai 2016
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