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Mapa mental

RAPTOR

anaachury.cm Espanhol

RAPTOR

Conteúdo do mapa

RAPTOR

  1. Is a programing development environment based in flowcharts

    • It is designed for ease of use
    • Minimizes the amount of syntax you must learn in order to write correct instructions
    • It is a visual environment, so its easier to follow the flow of instruction execution
    • Its objective is to teach beginning programers how to design and execute algorithms
    • The error messages are designed to me faster understanded
  2. Flowchart structure of algorithms

    • It means a set of connected symbols that represent actions to be performed
      • End
        • End of the algorithm
      • Start
        • Start of the algorithm
      • Input Statement
        • Allows to enter data and store it in a variable
      • Output Statement
        • Display the value of a variable
      • Assignment Statement
        • Change de value of the variable using matematicas operations
      • Procedure Call
        • Execute instructions defined in the named procedure
  3. Variables

    • Are computer memory locations that hold data value
      • Automatically created when they are first used in a statement
      • Examples
        • X<---14
          • Assigns the data value 14 to variable X
        • X<---X+1
          • Retrieves the current value of X, 14, adds 1 to it, and puts the result, 15, in the variable X
        • X<---X*2
          • Retrieves the current value of X, 15, multiplies it by 2, and puts the result, 30, in the variable X
    • Their changing data values enable a program to act differently every time its executed
    • They should be given a meaningful and descriptive name by the programmer
  4. Common errors and their causes

    • 1. "Variable X does not have a value"
      • The variable has not been given a value
      • The variable name was misspelled
    • 2. "Can`t assign string to numeric variable X" "Can`t assign numeric variable X"
      • Your statements attempt to change the data type of a variable
  5. Comments

    • Are used to explain some aspect of a program to the person who is reading
      • Programmer Header
        • Documents who and when the program was written, and a general description of what it does
      • Section Description
        • Mark major sections of the program for easier understanding of its structure
      • Logic Description
        • Explain non-standard logic
  6. Ana Maria Achury C. 9 D

Imagens e arquivos do mapa

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Informações

Descrição
Mapa Mental sobre RAPTOR, criado por anaachury.cm em 16-05-2014.
Criado por
anaachury.cm
Visualizações
15
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