Mapa mental
Understanding how interfaces affect users
Conteúdo do mapa
Understanding how interfaces affect users
affective
- refers to producing an emotional response
- affective computing
- a computer that recognize and express emotions
- expressive interfaces
- dynamic icons
- a recycle bin expanding when a file is placed into it
- animations
- a bee flying across the screen indicating that the computer is doing something, like checking files
- spoken messeges
- using various kings of voices, telling the user what needs to be done
- various sounds indicating actions and events
- dynamic icons
user frustation
- an applications doesnt work properly
- a system doesnt do what the user wants
- error messages pop up that are vague, obtuse or condemming
- bad disign
- gimmicks
- when a users expectations are not met and they are instead presented with a grimmicky display
- error messages
- when a system or application crashes and provides an unexpected error message
- overburdening the user
- upgrading software so that users are required to carry out excessive house-keeping taks
- appearance
- when the appearance of an interface is unpleasant
- gimmicks
debate
- the applications of anthropomorphism to interaction design
- the motion: the use of anthropomorphism in interaction design is an effective technique and should be exploited further
- Background: is a phenomenon where people add attribute of human qualities to inanimate objects or animals.
- agree: are a harmless bit of fun
- against: are downright deceptive
- the applications of anthropomorphism to interaction design
agents
- kinds of agents
- synthetic characters
- 3D characters, can appear as first-person avatar ir a third person
- animated agents
- similar but they tend to be designed to play a collaborating role at the interface. tutors, wizards and helpers to help the user
- Emotional agents
- whit a predefined personality and set of emotions that are manipulated by users
- embodied conversational interface agents
- recognizing and responding to verbal and non-verbal input
- generating verbal and non-verbal output
- coping with breakdowns, turn-taking and other conversational mchanisms
- synthetic characters
- General design concerns
- believability of virtual characters
- to extent to which users interacting whit an agent come to believe that is has its own belifs
- appearance
- parsimony and simplicity are key
- behavior
- how good are they at pointing out relevant objects on the screen to the users
- made of interaction
- towards emulating human conversation as much as possible
- believability of virtual characters
- kinds of agents
Naomi Macias Honti a01282098
Informações
- Descrição
- Mapa Mental sobre Understanding how interfaces affect users, criado por Naomi Macias em 10-09-2017.
- Criado por
- Naomi Macias
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