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Mapa mental

The process of interaction design

Ara Estrada Espanhol

The process of interaction design

Conteúdo do mapa

The process of interaction design

  1. Interaction Design

    • Plan or schemed conceived in the mind and intended for subsequent execution
    • Great balance requires experience
      • Should always generate alternatives
        • A plan should always be communicated and create sketches
          • Evalation of designs is key
  2. 4 Basic activities for design

    • 1) Identify needs & Establish requirements
      • Who are the target users, what activity does it provide
        • People who interact directly with the product to achieve a task
          • Primary Users: Frequent hands on users
            • Secondary Users: Occasional users
        • Stakeholders: People or organizations who will be affected by the system and have a direct or indirect influence, on system requirements
      • Capabilities, how and why they are trying to achieve something
        • Consider cultural diversities, experience and physical characteristics
    • 4) Evaluate & Measure
      • Includes errors, usability and acceptability
        • Important aspects to consider, effectiveness, efficiency, safety, utility, learnability, memorability
    • 2) Develope alternatives designs that make the cut
      • Create a conceptual model of the product
    • 3) Build Interactive Designs
      • Most sensible way for users to interact with the product. Ex: Paperprototype
        • 3 key components of Design
          • Needs to be focused on users
          • Specific usability & UX goals
          • Allows iteration aka Feedback
        • Stick to stuff people know
          • Use inspiration from other inventions
            • Look at the competition
        • You choose one based on external and internal features
          • Quality of the produc is involved
  3. Life Cycle Models

    • To represent a model that captures a set of activities and how theyre related
      • Simple LifeCycle Model
        • Incorporates Iteration & encourages user focus
          • Based on information and observations
      • Life Cycles in Software Engineering
        • Waterfall Life Cycle
          • Linear model
            • Each step must be completed before another
              • 5 Steps
        • Spiral Life Cycle Model
          • Encourages alternatives to be considered
            • Problems are encountered and re adressed
        • R.A.D. / DSDM
          • User centered use to minimize risk
            • Time limited cycles: 6 months
              • Incorporate user involvement, evaluation and iteration
                • 5 Phases
              • JAD systems: Users and developers trash out requirements of the system
    • Star Life Cycle Model
      • Does not specify an order of activities
        • Activities highly interconnected
          • Evaluation is key to the model
      • Life Cycles in HCI
        • Usability Engineering Life Cycle
          • Involved analysis, design and installation
            • Substeps may be skipped if not necessary
              • ARANZA ESTRADA A01176250
                • Preece, Jennifer. (2002). Interaction Design. United States of America: John Wiley & Sons Inc.

Imagens e arquivos do mapa

  • The process of interaction design
  • The process of interaction design
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  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design
  • The process of interaction design

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Mapa Mental sobre The process of interaction design, criado por Ara Estrada em 14-09-2017.
Criado por
Ara Estrada · set 2017
Atualizado
15 set 2017
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