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11 DESIGN, PROTOTYPING, AND CONSTRUCTION

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11 DESIGN, PROTOTYPING, AND CONSTRUCTION
Introduction
- The design emerges iteratively , through repeated design– evaluation–redesign cycles involving users. Broadly speaking, there are two types of design: conceptual and concrete.
Prototyping
- What Is a Prototype?
- A prototype can be anything from a paper-based storyboard through to a complex piece of software, and from a cardboard mockup to a molded or pressed piece of metal
- A prototype is one manifestation of a design that allows stakeholders to interact with it and to explore its suitability; it is limited in that a prototype will usually emphasize one set of product characteristics and de-emphasize others
- Having established some requirements, the next step is to try out design ideas through prototyping and evaluation cycles
- Why Prototype?
- Prototypes are useful when discussing or evaluating ideas with stakeholders
- they are a communication device among team members
- and an effective way for designers to explore design ideas
- Low-Fidelity Prototyping
- Low-fidelity prototypes are useful because they tend to be simple, cheap, and quick to produce
- Storyboarding
- A storyboard consists of a series of sketches showing how a user might progress through a task using the product under development
- Sketching
- “Sketching is not about drawing. Rather, it is about design”, Greenberg et al (2012)
- Prototyping with index cards
- Using index cards, each card represents a screen or one element of the interaction
- Wizard of Oz
- In this technique, the user interacts with the software as though interacting with the product
- High-Fidelity Prototyping
- A high-fidelity prototype looks like the final product and/or provides more functionality than a low-fidelity prototype
- High-fidelity prototypes can be developed by modifying and integrating existing components – both hardware and software
- A high-fidelity prototype looks like the final product and/or provides more functionality than a low-fidelity prototype
- Compromises in Prototyping
- the intention is to produce something quickly to test an aspect of the product
- What Is a Prototype?
Conceptual Design
- concerned with transforming requirements into a conceptual model
- Key guiding principles of conceptual design
- Keep an open mind but never forget the users and their context
- Discuss ideas with other stakeholders as much as possible
- Use prototyping to get rapid feedback
- Iterate, iterate, and iterate
- Developing an Initial Conceptual Model
- Which interface metaphors would be suitable to help users understand the product
- Interface metaphors
- Which interaction type(s) would best support the users’ activities?
- Interaction types
- Do different interface types suggest alternative design insights or options?
- Interface types
- Which interface metaphors would be suitable to help users understand the product
- Expanding the Initial Conceptual Model
- What functions will the product perform?
- How are the functions related to each other?
- What information is needed?
Concrete Design
- Producing a prototype inevitably means making some concrete decisions
- deals with issues related to user characteristics and context
- and two aspects that have drawn particular attention for concrete design are accessibility and national culture
Using Scenarios
- As a basis for the overall design
- For technical implementation
- As a means of cooperation within design teams.
- basis of communication in a multidisciplinary team
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- Descrição
- dise_ño Mapa Mental sobre 11 DESIGN, PROTOTYPING, AND CONSTRUCTION, criado por Alfonso AO em 23-10-2017.
- Criado por
- Alfonso AO
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