Mapa mental
DESIGN, PROTOTYPING and CONSTRUCTION
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DESIGN, PROTOTYPING and CONSTRUCTION
What is a prototype?
- design fields
- a small-scale model
- Interaction Design
- a series of screen sketches
- a storyboard
- a Powerpoint slide show
- design fields
Why prototype?
- Team members can communicate effectively
- can test out ideas for yourself
- It encourages reflection
Filtering Dimensions
- Appearances
- size
- color
- shape
- Data
- Data size
- Data type
- Functionality
- system function
- user's functionality needs
- Interactivity
- input behavior
- output behavior,
- Appearances
Manifestation dimensions
- Material
- Medium (either medium or visible) used to form prototype
- Resolution
- :Level of detail or sophisticated of what being manifested
- Scope
- Range of what is covered to be manifest
- Material
What to prototype?
- Technical issues
- Work flow, task design
- Difficult, controversial, critical areas
Low-fidelity Prototyping
- Uses a medium which is unlike the final medium
- quick, cheap and easily changed
- Example
- Storyboards
- used with scenarios
- a series of sketches showing how a user might progress through a task using the device
- Used early in design
- Sketching
- important to low-fidelity prototyping
- Don’t be inhibited about drawing ability
- ‘Wizard-of-Oz’ prototyping
- user thinks they are interacting with a computer, but a developer is responding to output rather than the system.
- to understand users’ expectations
- Storyboards
High-fidelity prototyping
- looks more like the final system
- can be developed by integrating existing hardware and software components
Compromises in prototyping
- Horizontal
- provide a wide range of functions, but with little detail
- Vertical
- provide a lot of detail for only a few functions
- Horizontal
Conceptual design
- an outline of what people can do with a product and what concepts are needed to understand and interact with it
Is there a suitable metaphor?
- Three steps :
- understand functionality
- identify potential problem areas
- generate metaphors
- Three steps :
Considering interaction and interface types
- Which interaction type?
- How the user invokes actions
- Instructing
- conversing
- manipulating or exploring
- Do different interface types provide insight?
- shareable
- tangible
- augmented reality
- Which interaction type?
Concrete design
- Many aspects to concrete design
- Color
- icons
- User characteristics and context
- cross-cultural design
- Accessibility
- Cultural website guidelines
- Many aspects to concrete design
Using scenarios
- Express proposed or imagined situations
- Used throughout design in various ways
- as a basis for overall design
- scripts for user evaluation of prototypes
- concrete examples of tasks
Explore the user’s experience
- Visual representation
- design map
- experience map
- user journey map
- Two common representations
- timeline
- wheel
- Use personas, card-based prototypes or stickies to model the user experience
- Visual representation
Construction: physical computing
- Build and code prototypes using electronics
- Toolkits available include
- Arduino
- LilyPad (for fabrics)
- Senseboard
- MaKey MaKey
- Designed for use by wide range of people
Informações
- Descrição
- Mapa Mental sobre DESIGN, PROTOTYPING and CONSTRUCTION, criado por Nurul Asyiqin em 28-11-2018.
- Criado por
- Nurul Asyiqin
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