Mapa mental
QUADRATICS

Conteúdo do mapa
QUADRATICS
Formulas
- Standard Form
- y=ax^2+bx+c
- Find y- intercept
- "c"
- Find zeros
- Quadratic formula
- Find y- intercept
- y=ax^2+bx+c
- Vertex Form
- y=a(x-h)+k
- Find vertex, and AOS
- Optimal value
- k
- Optimal value
- Translations/ Transformations
- "a"
- Stretches
- lal>1
- Vertically stretches by factor of lal
- lal>1
- compression
- 0<lal<1
- Vertically compresses by factor of lal
- 0<lal<1
- Reflection
- a<0
- Reflected in x-axis
- a<0
- Stretches
- "h"
- h>0
- Horizontally translated to the right by lhl
- h<0
- Horizontally translated to the left by lhl
- h>0
- "k"
- k>0
- Vertically translated up by lkl
- k<0
- Vertically translated down by lkl
- k>0
- "a"
- Find vertex, and AOS
- y=a(x-h)+k
- Factored Form
- y=a(x-s)(x-t)
- Find zeros/roots/x-intercepts
- set y 0
- Can find the vertex by Vx=(s+t)/2 and subbing the Vx in to the formula to find the Vy
- Find zeros/roots/x-intercepts
- y=a(x-s)(x-t)
- Standard Form
Determining the number of roots
- Using "a" and "K"
- "a" and "k" have the same signs
- No roots
- "a" and "k" have different signs
- two roots
- "a" is irrelevant and k is not zero
- One root
- "a" and "k" have the same signs
- Quadratic formula
- Define D=b^2 - 4ac as discriminant 1. D>0 (2 roots) 2. D=0 (1 root) 3. D<0 (No root)
- Using "a" and "K"
Graphing
- 1. Start with y=x^2 and transform all points
- base formula
- 2. Plot the vertex and use new step pattern for other points
- New step pattern= original step pattern (1,3,5) times "a"
- 1. Start with y=x^2 and transform all points
Completing squares
- To convert an equation to a vertex form
- y=ax^2 + bx +c
- perfect squares
- If the coefficient of x^2 is not 1
- Take out the a before completing the square
- If the coefficient of x^2 is 1 and c is square of half of b
- y= (x + b/2)^2
- If the coefficient of x^2 is not 1
- perfect squares
- word problems
- Ask for max/min, or the x value that give the max/min
Factoring
- 2 terms
- difference of squares
- ex) (x-1) (x+1)
- not possible
- When the constant is positive and the coefficient of the x^2 is 1
- factoring
- When the coefficient of x^2 is the constant or a factor of the constant
- difference of squares
- 3 terms
- perfect square
- (x+y)^2
- complex trinomials
- make sure factors are common first
- ax^2 + bx + c
- simple trinomials
- no coefficients
- no 'a'
- x^2 +bx +c
- no 'a'
- no coefficients
- use looping
- perfect square
- 4 terms
- grouping
- First make sure to factor out the GCF
- Group terms and factor
- First make sure to factor out the GCF
- grouping
- 2 terms
characteristics
- Parabolic
- Symmetrical
- There is an Axis Of Symmetry (AOS) which is x= Vx
- Curved line
- Symmetrical
- table of value
- The first difference is different
- If the first difference is the same, the graph is linear
- Second difference is the same
- It means that the rate of change (the slope) is constantly changing
- Half of the second difference is the "a" value of the equation
- The first difference is different
- One vertex
- represent maximum
- "a" is negative
- Concave down/ Opening down
- "a" is negative
- represent minumum
- "a" is postive
- Concave up/ Opening up
- "a" is postive
- represent maximum
- Parabolic
Word Problems
- Area questions
- substitution
- find one variable and sub into original equation
- substitution
- Number questions
- Set up equations with the information given on the question
- ex) The sum of two numbers is 60
- Set x be one number and y be the other
- x + y=60
- Set x be one number and y be the other
- Rearrange a equation to isolate a variable
- Sub the rearranged equation to the other equation
- Solve for a variable by completing square or using other methods
- Sub the solved variable to an equation to find the value of the unsolved variable
- Solve for a variable by completing square or using other methods
- Sub the rearranged equation to the other equation
- ex) The sum of two numbers is 60
- Set up equations with the information given on the question
- Revenue questions
- Find the max Revenue
- Set x the number the # of increase/ decrease
- Find the equation for cost and quantity and sub the equations to Revenue= cost * Quantity
- Rearrange to vertex form and the k represents the max Revenue
- Find the equation for cost and quantity and sub the equations to Revenue= cost * Quantity
- Set x the number the # of increase/ decrease
- Find the max profit
- Profit= Revenue - cost*quantity
- Find the max Revenue
- Projectile questions
- optimal value
- 'k'
- Max height of projectile
- Use completing square method to rearrange the equation to vertex form
- 'k'
- When does it hit the ground?
- Find the x- intercept
- Factoring or quadratics formula
- If one value is negative, it is inadmissible (If x represents time)
- Factoring or quadratics formula
- Find the x- intercept
- The initial value
- "c"
- Standard form
- "c"
- optimal value
- Area questions
Imagens e arquivos do mapa
Informações
- Descrição
- Grade 10 Mathematics Mapa Mental sobre QUADRATICS, criado por Jeewoo Jeong em 08-12-2018.
- Criado por
- Jeewoo Jeong
- Visualizações
- 5
- Histórico
-
- Criado por Carmelia Taheri · 5 dez 2018
- Copiado por Jeewoo Jeong · 8 dez 2018
- Avaliação