O GoConqr está de visual novo! Conte para nós o que você achou.

Mapa mental

Interaction design and children

ALEJANDRA EALO Espanhol

Conteúdo do mapa

Interaction design and children

  1. INTRODUCTION

    • There is no design that fits all
    • Created based on knowledge about the target users
    • Universal accesibility
      • disabilities
      • Different cultures.
      • Children as a special user group
    • Responsible design
      • Good quality products
      • Positively contribute to the development of children and health
        • Different interests and abilities of children
    • Children are not a homogeneous group which may recommend a single theory and practice.
  2. Characterising children

    • Children’s relation to interactive technologies varies
      • Different interests, humor, characters, backgrounds and environments.
    • Four age groups or stages of child development.
      • These stages based on the perspectives of cognitive, social, emotional, moral and language development in the context of marketing to children.
        • The dependency/exploratory stage (ages birth–2 years)
          • Learning, exploration and discovery
          • Children enjoy repetitive sensorimotor actions
          • Preferring parallel play.
          • Give a feeling of safety and stimulate learning
        • The emerging-autonomy stage (ages 3–7)
          • Children enjoy fantasy and magic
          • Self-centred, security, autonomy
          • importance in the simplicity of the design
          • Children begin to develop their knowledge of letters, words and books.
        • The rule/role stage (ages 8–12)
          • Interests change from fantasy to reality to some degree
          • They play in pairs and groups and become more interested in competition.
          • Developed sense of logic, reasoning and mere abstractions.
          • They have a need for acceptance and success.
          • More influence of friends
        • Early and late adolescence (ages 13 and up)
          • They become increasingly independent of peers and their parents.
          • Their needs focus mostly on needs of identity and sexuality.
          • Activities become both more socially and more goal-oriented, such as sports, school – clubs and social activities with friends.
  3. Designing for children

    • Examine the success of innovative input devices designed to adapt to the music and motor skills of young children.
    • A minimal and rather pragmatic requirement for user centred design is to involve children as participants in usability tests.
  4. Designing for education and play

    • Children interact with technology mostly in relation to two activities
      • Education/learning
      • Play
    • Children acquire knowledge through experience
    • Fun contributes to being motivated to pursue an activity
    • Five core elements for playful learning

Informações

Descrição
Mapa Mental sobre Interaction design and children, criado por ALEJANDRA EALO em 18-08-2015.
Criado por
ALEJANDRA EALO · ago 2015
Atualizado
19 fev 2016
Visualizações
1
Avaliação

Fale Conosco

Sobre o que é sua mensagem?

O que você acha do novo visual?

Você gostou?