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Mapa mental

Enclosed - Text-Based Adventure Game

Marcus LEE Inglês

Conteúdo do mapa

Enclosed - Text-Based Adventure Game

  1. Existing solutions for inspiration

    • Similar text-based adventure games
      • Adventureland
      • The Hitchhiker's Guide to the Galaxy
      • Zork
      • Planetfall
  2. Components of game

    • Coding Files
      • Flask app file for startup
      • Main game code
      • Forms code for WTForms integration
    • HTML
      • Start page webpage
      • Main game webpage
      • Victory mainpage
      • Help guide webpage
      • Title Webpage
    • CSS
  3. Constraints and limitations of the environment

    • Time
    • Device Limitations
    • Method for game startup
  4. Essential elements, constraints and features of problems in Digital Solutions

    • Languages
      • Python for coding
        • Flask extension for web app
        • WTForms for web development library
      • CSS for styling
      • HTML for web app design
    • Usability Principles
      • Clarity
        • GUI simplicity
        • Visual lorebuilding
      • Learnability
        • Learning Curve
        • Easy Mechanic
        • Guide page
      • Consistency
        • Matching themes
        • Consistent interface design
      • Accessibility
        • Light and Dark mode
        • Text to Speech
      • Error Prevention
        • Roadblocking from faulty input
        • Bugfixing
        • Reset on crash
  5. The scope of the problem

    • Creating a Text-Based Adventure Game
    • Follow the theme, where it is post-apocalyptic.
  6. Success criteria to evaluate the personal, social and economic impacts of the solution

    • Success Criteria
      • The text-based adventure game must be completely rethemed from Forest of Lyrica into Post Apocalyptic story like Fallout.
        • The game should heavily imply post-apocalyptic.
        • The task items should resemble the new theme.
      • The text-based adventure game must use images that align with the theme of your game.
        • Images should be dark-toned to imply the underground bunker theme.
        • All rooms in the main game, start page and win page should have 1 image each.
      • The text-based adventure game must have a different overall aesthetic than Forest of Lyrica.
        • There should be complimentary text that describes the worldbuilding that further enhances the theme.
        • The background colour of the interface should be altered to further imply the theme.
    • Self-Determined Criteria
      • The game must implement designs or settings focused around accessibility.
        • The game should have text-to speech.
        • The game should have a light/dark mode toggle.

Informações

Descrição
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Criado por
Marcus LEE · mar 2026
Atualizado
6 mai 2026
Visualizações
1
Avaliação

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