Mapa mental
Game
Conteúdo do mapa
Game
You must have at least two choices for each input. IE. Yes | No, Left | Right, Buy | Sell
Code Constructs
- For Loop
- A for loop is a tool to repeat a block of code using a specific number of times
- Instead of writing a code the same line of code, you ask the computer to do it for you using a loop
- A for loop is a tool to repeat a block of code using a specific number of times
- IF STATEMENT
- A programming tool allowing the computer to make decisions when a specific conditions is true
- If phone is 20 percent battery, turn on low power mode
- A programming tool allowing the computer to make decisions when a specific conditions is true
- MORE
- For Loop
You must use a WHILE Loop
Your story must have at least 10 different variables in total
You must use variables that match your storyline
The game needs to aesthetically please the user persona.
Algorithm Constructs
- Selection and Condition
- Selection in computer programming is a decision-making process that lets a program choose which block of code to run based on whether a condition is true or false
- A condition is a test or question (like asking if a number is greater than 10 or if a user is old enough to drive) that always results in a True or False answer.
- Selection in computer programming is a decision-making process that lets a program choose which block of code to run based on whether a condition is true or false
- Iteration
- Iteration is the process of repeating a set of steps or instructions over and over again until a specific goal or condition is reached.
- An iteration is simply doing something repeatedly, like clapping your hands five times or taking steps until you reach the door.
- Iteration is the process of repeating a set of steps or instructions over and over again until a specific goal or condition is reached.
- Assignment
- An assignment statement in computer programming stores a value into a variable
- Simple assignment: store the number 10 into the variable 'score' score = 10
- An assignment statement in computer programming stores a value into a variable
- Sequence
- Sequence in computer programming is the order in which instructions or commands are executed by a computer—running step-by-step from top to bottom, one after the other
- Sequence in computer programming is the order in which instructions or commands are executed by a computer—running step-by-step from top to bottom, one after the other
- Just like following a recipe, the computer strictly follows the exact line-by-order you write.
- Sequence in computer programming is the order in which instructions or commands are executed by a computer—running step-by-step from top to bottom, one after the other
- Sequence in computer programming is the order in which instructions or commands are executed by a computer—running step-by-step from top to bottom, one after the other
- Selection and Condition
Existing Text based adventure games
- Colossal Cave Adventure (1976)
- The first text adventure game ever made. You explore a massive, twisting underground cave system based on real-world spelunking, using simple two-word text commands to collect treasure and solve puzzles.
- Zork I (1980)
- Created by Infocom, this game puts you in the Great Underground Empire. It features a smart text parser, deep location descriptions, and classic hazards like the dreaded "Grue" as you hunt for 20 hidden treasures.
- The Hitchhiker’s Guide to the Galaxy (1984) – Developed by Infocom alongside author Douglas Adams. It translates the quirky sci-fi humor of the book into notoriously tricky, surreal puzzles starting right from the destruction of Earth.
- Colossal Cave Adventure (1976)
Ideas for story
- Adventure genre
Informações
- Descrição
- Mapa Mental sobre Game, criado por Ibrahim Majid em 06-08-2026.
- Criado por
- Ibrahim Majid
- Visualizações
- 1
- Avaliação