Mapa mental
Data Representation In Images
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Data Representation In Images
BITMAPS
- Store each pixel mapped onto the Memory
- When Scaled Up Look very Pixelated
- Take up large amounts of Memory
- Memory Used by an Image
- =
- Width * Height * Colour Selection (Memory Used per pixel to declare what colour it is)
- =
- As use the Colour selection worth of memory per pixel, even when not needed at all
- Other Formats that use pixel data, commonly use a form of compression to try and save memory space
- Memory Used by an Image
- File Suffix: .bmp
- Can be considered the most basic method of saving a picture
VECTORS
- Don't Pixelate after being scaled
- Store each shape/line as data with relative coordinates, size e.c.t
- Storing Shapes/Lines
- Square
- Centre relative coordinate
- Size
- Data for the lines
- Fill colour
- Lines
- Width
- Colour
- If not from another shape
- Start Relative Coordinates
- End Relative Coordinates
- Circle
- Centre Relative Coordinates
- Radius
- Data for the line
- Square
- Storing Shapes/Lines
Commonly used amounts of data for saving colours
- RGB
- 3Byte / 24Bit
- 16777216 Colours
- 3Byte / 24Bit
- RGBA
- 4Byte/ 32Bit
- 4294967296 Colours
- 4Byte/ 32Bit
- But other amounts can be used, even as low as 2bit
- RGB
METADATA
- DATA about the DATA
- In Bitmaps (And other image Types)
- Stores
- WIDTH
- HEIGHT
- COLOUR RANGE
- Additional Tag DATA
- Author
- Date Created
- Stores
Informações
- Descrição
- Mapa Mental sobre Data Representation In Images, criado por js.cliftonMS em 09-01-2014.
- Criado por
- js.cliftonMS
- Visualizações
- 8
- Avaliação