O GoConqr está de visual novo! Conte para nós o que você achou.

Notas

Learning Theories for Experiential & Digital Education - created from Mind Map

Freddie Calhoun Learning Technology 10th grade Inglês 1 página

Conteúdo das notas (1)

Página 1

Experiential Learning Theory (Kolb)

Social Constructivism (Vygotsky & Piaget)

Connectivism (Siemens & Downes)

Definition

Learning occurs through direct experience followed by reflection and application.

Key Concepts

Concrete Experience, Reflective Observation, Abstract Conceptualization, Active Experimentation, and Learning by doing.

Example

Students create a real promotional video for a client, analyze performance, reflect on improvements, and revise their approach.

Definition

Learners construct knowledge through social interaction and meaningful experiences.

Example

Students work in teams to design a digital marketing campaign, sharing ideas and building knowledge through collaboration.

Key Concepts

Prior knowledge influences learning, Collaboration and discussion, Scaffolding, Zone of Proximal Development (ZPD), and Student-centered learning.

Definition

Connector who helps learners navigate information and networks.

Example

Students learn entrepreneurship skills using AI tools, online courses, YouTube tutorials, and virtual mentors to develop a business idea.

Key Concepts

Knowledge exists in networks, Learning is continuous and technology-driven, Ability to find information is more important than memorizing it, Digital literacy, and AI as a learning partner.

Informações

Descrição
10th grade Learning Technology Notas sobre Learning Theories for Experiential & Digital Education - created from Mind Map, criado por Freddie Calhoun em 16-02-2026.
Criado por
Freddie Calhoun · fev 2026
Atualizado
16 fev 2026
Visualizações
0
Histórico
  • Criado por Freddie Calhoun · 16 fev 2026
  • Copiado para Nota por Freddie Calhoun · 16 fev 2026
Avaliação

Fale Conosco

Sobre o que é sua mensagem?

O que você acha do novo visual?

Você gostou?