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Learning Theories for Experiential & Digital Education - created from Mind Map
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Experiential Learning Theory (Kolb)
Social Constructivism (Vygotsky & Piaget)
Connectivism (Siemens & Downes)
Definition
Learning occurs through direct experience followed by reflection and application.
Key Concepts
Concrete Experience, Reflective Observation, Abstract Conceptualization, Active Experimentation, and Learning by doing.
Example
Students create a real promotional video for a client, analyze performance, reflect on improvements, and revise their approach.
Definition
Learners construct knowledge through social interaction and meaningful experiences.
Example
Students work in teams to design a digital marketing campaign, sharing ideas and building knowledge through collaboration.
Key Concepts
Prior knowledge influences learning, Collaboration and discussion, Scaffolding, Zone of Proximal Development (ZPD), and Student-centered learning.
Definition
Connector who helps learners navigate information and networks.
Example
Students learn entrepreneurship skills using AI tools, online courses, YouTube tutorials, and virtual mentors to develop a business idea.
Key Concepts
Knowledge exists in networks, Learning is continuous and technology-driven, Ability to find information is more important than memorizing it, Digital literacy, and AI as a learning partner.
Informações
- Descrição
- 10th grade Learning Technology Notas sobre Learning Theories for Experiential & Digital Education - created from Mind Map, criado por Freddie Calhoun em 16-02-2026.
- Criado por
- Freddie Calhoun · fev 2026
- Atualizado
- 16 fev 2026
- Visualizações
- 0
- Histórico
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- Criado por Freddie Calhoun · 16 fev 2026
- Copiado para Nota por Freddie Calhoun · 16 fev 2026
- Avaliação