Quiz
Programming basics: languages, programmers and structures
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Perguntas do quiz (29)
1Generally speaking, programmers do not have much interaction with the people for whom they write programs.
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2It is much harder to write programs in assembly language than in machine language.
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3Like your digital video recorder, cell phone, and coffee maker, a computer is also a mechanism that can be programmed.
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4The process of translating a computer solution into a language that a computer can understand is called coding.
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5A repetition structure can only include one instruction.
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6High-level languages are a vast improvement over machine and assembly languages, because they allow the programmer to use instructions that more closely resemble the English language.
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7Programmers usually work alone, not in teams.
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8The assembly languages represent the only way to communicate directly with the computer
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9Programmers use a variety of special languages, called programming languages, to communicate with the computer.
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10Typical tasks performed by a computer programmer include analyzing a problem statement or project specification, planning an appropriate solution, and converting the solution to a language that the computer can follow.
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11An interpreter translates the entire program before running it; a compiler translates the program line by line as the program is running.
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12The repetition structure repeats one or more instructions until some condition is met, at which time the repetition structure ends.
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13The first step in solving a familiar problem is to analyze the problem.
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14One very important component of any problem is the goal of solving the problem.
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15The first step in solving a familiar problem is to analyze the problem.
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16IPO stands for Information, Processing, and Output.
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17The term hand-tracing refers to the fact that the programmer uses a pencil and paper to follow each of the steps in the algorithm by hand.
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18The term desk-checking refers to the fact that the programmer reviews the algorithm while seated at his or her desk rather than in front of the computer.
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19You desk-check an algorithm to verify that it is not missing any steps, and that the existing steps are correct and in the proper order.
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20When analyzing a problem, you always search first for the input, and then for the output.
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21You can desk-check an algorithm using its pseudocode but not its flowchart.
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22Before you begin the desk-check, you first choose a set of sample data for the input values, which you then use to manually compute the expected output values.
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23The fundamental data types are the basic data types built into the C++ language.
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24You should assign a descriptive name to each variable and named constant used in a program.
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25It is important to initialize memory locations using values that have the same data type as the memory location.
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26After declaring a named constant, you can refer to that constant using its name later in the program.
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27A variable is a memory location whose value can change during runtime.
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28In C++, you declare a variable using a declaration statement.
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29The binary number system uses only the two digits 0 and 1.
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Informações
- Descrição
- Quiz sobre Sem título, criado por steve bonbusal em 12-12-2016.
- Autor
- steve bonbusal
- Idioma
- English
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