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Flashcards

Learning

Georgia Petrie Consumer Behaviour 200 Inglês 25 flashcards

Flashcards do conjunto (25)

  1. 1LearningProcess by which individuals acquire the purchase & consumption knowledge applied in future decision-making behaviour.
  2. 2Elements of learningMotivation, cues, response, repetition
  3. 3CuesStimuli for motives
  4. 4MotivationCatalyst for learning because needs and goals are the stimuli
  5. 5ResponseReactions to cues
  6. 6ReinforcementIncreases the likelihood future response will occur
  7. 7Classical conditioningThe proposition that all organisms are relatively passive entities that can be taught behaviours through repetition (conditioning)
  8. 8Pavlov ExampleIvan Pavlov sounded the bell (CS), the dogs came, he applied meat paste (US) which caused the dogs to salivate (UR), over time this becomes a CR.
  9. 9Pavlov example in a consumer behaviour contextCS = brands
    CR = purchase of brands
  10. 10Criticisms of Pavlov- it inadequately characterises circumstances
    - contemporary CC theories view learning as associations between events which allow responses
    - Associates new learning with acquiring new knowledge rather than new reflexes
  11. 11Marketing ApplicationsRepetition, stimulus generalisation, stimulus discrimination
  12. 12RepetitionIncrease the strength of CS and US association
  13. 13Stimulus generalisation- consumers have the same response to slightly different stimuli
    - why some "me too" products succeed
    - product line extensions, family branding, licensing
  14. 14Stimulus discrimination- consumers pick a specific brand among many stimuli
    - imitators (market competitors) want stimulus generalisation
    - market leaders want stimulus discrimination, of which the key is effective positioning
  15. 15Instrumental (operant) conditioningHuman beings learn through a trial and error process, with habits being the result of rewards to certain behaviours.
  16. 16Skinner ExampleDr Skinner had his skinner box - placed rats in it and rewarded them when they moved appropriately - the food was the reward.
  17. 17Consumer behaviour contextTrial and error proposes that more favourable results will emerge from particular purchases.
    - i.e. trying many jeans, the ones that fit are a reward
  18. 18Marketing applicationsCustomer satisfaction, relationship marketing, reinforcement schedules, shaping
  19. 19Customer satisfactionis the overall objective for marketers and clearly, satisfaction is a reward for purchase behaviour
    - customer satisfaction isn't always a predecessor for repeat purchases
  20. 20Relationship- marketingnon-product reinforcement.
    - service recovery measures i.e. vodafone
  21. 21Reinforcement schedulesTotal (continuous) - same offer always
    Systematic (fixed ratio) - free coffee every 5 coffees
    Random (variable ratio)
  22. 22ShapingReinforcement BEFORE desired customer behaviour takes place
  23. 23Massed LearningBunched up learning, good for immediate purchases
  24. 24Distributed learningSpread out learning, good for long-lasting, repeat buying on a regular basis
  25. 25Dependants of information processingCognitive ability and complexity
    Imagery ability
    Structure of memory (sensory store, short-term store, long term store)
    Rehearsal and encoding

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200 Consumer Behaviour (Learning) FlashCards sobre Learning, criado por Georgia Petrie em 08-06-2016.
Criado por
Georgia Petrie
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