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AMS588 - Ch. 14 Prototyping

Jenna Williams 30 questions

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Questions in this quiz (30)

  1. 1An approximation of a product along one or more dimensions of interest is known as a _______:
    1. APrototype
    2. BProduct architecture
    3. CConcept generation
    4. DForecasting model
  2. 2Which of the following is NOT an example of prototypes?
    1. AConcept sketches and Mathematical models
    2. BSimulations and Test components
    3. CFully-functional preproduction models
    4. DArchitecture drawing
  3. 3Which of the following are types of prototypes?
    1. APhysical (physically built)
    2. BAnalytical (nontangible)
    3. CComprehensive (most attributes included)
    4. DFocused (one or two aspects)
    5. EAll of the choices are correct
  4. 4Which of the following are purposes of prototyping
    1. ALearning (“Will it work?”)
    2. BCommunication
    3. CIntegration (components working well together)
    4. DMilestones (checkpoints)
    5. EAll of the choices are correct
  5. 5True or False: Looks-like prototype is more concerned with functionality than appearance.
    1. ATrue
    2. BFalse
  6. 6Which of the following is NOT a principle of prototyping:
    1. AAnalytical prototypes are more flexible than physical
    2. BPhysical prototypes help detect unanticipated phenomena
    3. CPrototypes may increase risks associated with costly iterations
    4. DPrototypes may expedite other development steps
    5. EPrototypes may restructure task dependencies
  7. 7After defining the purpose of the prototype, the next step in planning for prototypes is to:
    1. AEstablish the level of approximation of the prototype
    2. BOutline an experimental plan
    3. CCreate a schedule
    4. DPlan milestone prototypes
  8. 8In planning milestone prototypes, ______ prototypes are typically used to assess whether the product works as intended, while _____ prototypes are used to assess reliability and to identify remaining bugs in the product.
    1. ABeta, alpha
    2. BPreproduction, alpha
    3. CPreproduction, beta
    4. DAlpha, beta
  9. 9According to Norman’s design principles, when in doubt ________.
    1. AConsider visibility or affordances
    2. BAsk for feedback
    3. CThink of constraints
    4. DStandardize
    5. EUse natural mappings
  10. 10Which of the following is an example of “Communication” as a use of prototypes:
    1. A3D physical models of style or function
    2. BAlpha or beta test models
    3. CFirst testable hardware
    4. DProof-of-concept model

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AMS 588 - Chapter 14 Prototyping practice quiz
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