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HCI Final
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Questions in this quiz (43)
1What is a latent need
- Asomething we haven't realized we need
- Ba need that is not justified
- Ca need that should be translated to a requirement
- Dsomething that is described as a need that originated as a want
2What is self reporting
- Aasking a participant to describe how they are feeling
- Breporting how you feel during a usability test
- Cproviding a report of your contribution to a project
- Dsynonym for thinkaloud
3What are the 3 Key Principles of interaction design
- AEarly focus on users and tasks, Empirical Measurement, Iterative Design
- BEffective, Efficient, Safe
- CFunctionality, Expectation management, Ownership
- DContext, Partnership, Interpretation
4Hassenzahl’s Model uses two measurements to measure designer/user view of a product. What are they
- APrgamatic, Hedonic
- BDesirable, Undesirable
- CFunctionality, Expectation Management
- DFlair and creativity, Cross-fertilization
5What are the design principles (not interaction design)
- AVisibility, Feedback, Consistency, Affordance, Constraints
- BDiscover, Define, Develop, Deliver
- CEarly focus on users and tasks, Empirical Measurement, Iterative design
- DFunctionality, Expectation Management, Ownership, Focus
6Which is an example of a perceived affordance
- AHandle on a door
- BFloppy disk icon for a save button
- CCrank on a pencil sharpener
- DLightswitch
7In double diamond design, what is the order of steps from problem to solution
- ADiscover, Define, Develop, Deliver
- BDefine, Discover, Develop, Deliver
- CDeliver, Develop, Define, Discover
- DDefine, Deliver, Discover, Develop
8Which type of team member may lose touch with users
- AFull time
- BLong term
- CFull time & long term
- DPart time
- EShort term
- FPart time & short term
9Which of the following is NOT a reason to involve users
- AExpectation Mangement
- BOwnership
- CFunctionality
- DCost-Effectiveness
10On every car, the right pedal is the gas. What is this an example of
- AInternal consistency
- BExternal consistency
- CAffordance
- DSolid State Drive
11The 4 main principles of contextual inquiry are Context, Partnership, Interpretation, Focus
- ATrue
- BFalse
12Probing is getting someone (master) to perform a task in a real situation and having the researcher (apprentice) observe them
- ATrue
- BFalse
13What is the name of a comic strip, that shows the progression of action
- AStoryboard
- BScenario
- CPersona
- DIDEO
14Affinity diagrams help sort
- AQualitative data
- BQuantitative data
- CQuantitative and qualitative data
- DInterview data
- EQuestionnaire data
15Users time to complete a task is a metric for
- AEfficiency
- BEffectiveness
- CSatisfaction
- DHard Drive
16Which of the following is NOT a primary type of evaluation
- AUsability Testing
- BField Study
- CAnalytical Study
- DLiving Lab Study
17When displaying data which type of graph should you be using
- APie
- BBar
18An interview that sticks to pre-determined questions while also asking other additional questions is an example of what type of interview
- AUnstructured
- BSemi-structured
- CStructured
- DContextual Inquiry
19Draw the HCD iterative design model
- AI got it
- BNope
20An interview is an appropriate data gathering process to use when you want to learn the step-by-step details of a user's task process
- ATrue
- BFalse
21Which is an example of indirect observation
- Ainterview
- Bcontextual inquiry
- Cdairy
- Din the wild observation
22What is an example of direct observation
- Acontextual inquiry
- Bdiary
- Cinterview
- Dquestionnaire
23Usability inspection techniques can be applied early in the development cycle
- ATrue
- BFalse
24What are the simple usability inspection techniques?
- AHeuristic evaluation, cognitive walk through, standards inspection
- BContextual inquiry, requirements inspection, standards inspection
- CHeuristic evaluation, cognitive walk through
- Drequirements inspection, standards inspection
25What is an explicit procedure by professional to simulate user’s problem?
- ACognitive walkthrough
- BHeuristic evaluation
- CContextual Inquiry
- DFitz Law
26How many evaluators is key for heuristic evaluation
- A4
- B5
- C3
- D6
27Fitts' law
- AMeasure time based on distance and size
- BMeasure size based on distance and time
- CMeasure distance based on size and time
28Includes in-depth functionality for a few selected features
- AVertical prototype
- BHorizontal prototype
- CAny prototype
- DWizard of Oz Prototype
29The entire surface interface with no underlying functionality
- AHorizontal prototype
- BAny prototype
- CVertical prototype
- DWizard of oz prototype
30Person behind the scenes changes the interface, and person testing doesn’t know this is how it is being done
- AHorizontal Prototype
- BVertical Prototype
- CWizard of Oz Prototype
- DAny prototype
31Adds prototype for one subsystem, then the next, then the next... until whole system is prototyped
- AIncremental Prototyping
- BThrowaway Prototyping
- CEvolutionary Prototyping
- DVertical Prototyping
32Cheap and fast prototyping
- AThrowaway Prototyping
- BIncremental Prototyping
- CEvolutionary Prototyping
- DWizard of Oz Prototyping
33Make prototype, then continue to expand upon it
- AEvolutionary Prototyping
- BIncremental Prototyping
- CWizard of Oz Prototyping
- DVertical Prototypes
34Perceive and react, initial instincts
- AExperiential Cognition
- BReflective Cognition
- CFast Cognition
- DSlow Cognition
35Based on knowledge and experience
- AExperiential Cognition
- BReflective Cognition
- CFast Cognition
- DSlow Cognition
36Two main types of learning
- AIntentional & incidental
- BFast & slow
37Sketch for 8 minutes, 6 minutes, 4 minutes, 2 minutes, with quick 2 minute feedback sessions in between
- A8-6-4-2 Rapid Prototype Model
- B8-6-4-2-2 Rapid Prototype Model
- C8-6-4-2 Model
- D8-6-4-2-2 Model
38focuses on how we feel and react when interacting with technologies
- AEmotional interaction
- BAffective Computing
39focuses on designing technologies to recognize human effects (or emotions)
- AAffective Computing
- BEmotional interaction
40Set of guidelines to keep observation consistent and focused
- AStructural Frameworks for Observation
- BObservation Heuristics
41Pair of people do a test together
- APairwise Testing
- BBetween Subjects Testing
- CWithin Testing
42Two groups, each group tests one interface (individually)
- APairwise Testing
- BBetween Subjects Testing
- CWithin Testing
43Two groups, each group tests one interface (individually) then they switch
- APairwise Testing
- BBetween Subjects Testing
- CWithin Testing
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- Description
- Quiz on HCI Final, created by Jeff Bridges on 21/10/2019.
- Author
- Jeff Bridges
- Language
- English
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