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Seven principles of software testing

Kerrie Callaghan 8 questions Updated 8 May 2017

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  1. 1What are the seven principles of software testing?
    P[blank_start]resence of errors[blank_end]
    E[blank_start]xhaustive testing is impossible[blank_end]
    E[blank_start]arly testing[blank_end]
    D[blank_start]efect clustering[blank_end]
    C[blank_start]ontext dependent[blank_end]
    A[blank_start]bsence of errors fallacy[blank_end]
    P[blank_start]esticide paradox[blank_end]
    1. Aresence of errors
    2. Bxhaustive testing is impossible
    3. Carly testing
    4. Defect clustering
    5. Eontext dependent
    6. Fbsence of errors fallacy
    7. Gesticide paradox
  2. 2Presence of errors: testing can show that defects are [blank_start]present[blank_end], but cannot prove there are [blank_start]no defects[blank_end].
    1. Apresent
    2. Bno defects
  3. 3Exhaustive testing is impossible: testing [blank_start]everything[blank_end] (all combinations of [blank_start]inputs[blank_end] and [blank_start]preconditions[blank_end]) is not feasible. Instead of exhaustive testing, [blank_start]risk[blank_end] analysis and [blank_start]priorities[blank_end] should be used to focus testing efforts.
    1. Aeverything
    2. Binputs
    3. Cpreconditions
    4. Drisk
    5. Epriorities
  4. 4Early testing: to find defects [blank_start]early[blank_end], testing activities shall be started [blank_start]as early as possible[blank_end] in the SDLC.
    1. Aearly
    2. Bas early as possible
  5. 5Defect clustering: a [blank_start]small[blank_end] number of [blank_start]modules[blank_end] usually contains [blank_start]most[blank_end] of the defects discovered during [blank_start]pre-release[blank_end] testing.
    1. Asmall
    2. Bmodules
    3. Cmost
    4. Dpre-release
  6. 6Pesticide paradox: if the same test cases are [blank_start]repeated[blank_end] over and over again, eventually the same tests will [blank_start]no longer[blank_end] find new defects. To combat this, test cases must be regularly [blank_start]reviewed[blank_end] and [blank_start]revised[blank_end].
    1. Arepeated
    2. Bno longer
    3. Creviewed
    4. Drevised
  7. 7Testing is context dependent: testing is done [blank_start]differently[blank_end] in [blank_start]different contexts[blank_end]. For example, safety critical software is [blank_start]tested differently[blank_end] to an e-commerce site.
    1. Adifferently
    2. Bdifferent contexts
    3. Ctested differently
  8. 8Absence of errors fallacy: finding and fixing errors [blank_start]does not[blank_end] help if the system built is [blank_start]unusable[blank_end] and does not fulfill the users [blank_start]needs[blank_end] and [blank_start]expectations[blank_end].
    1. Adoes not
    2. Bunusable
    3. Cneeds
    4. Dexpectations

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Description
Games Development Quiz on Seven principles of software testing, created by Kerrie Callaghan on 08/05/2017.
Language
English
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Created on 8 May 2017 · updated on 8 May 2017
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games development
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