Karteikarten
Computing A-Level Chapter 3
Karten in diesem Stapel (14)
- 1Variablea data item whose value will change during the execution of a program
- 2Arithmetic Operationcommon expressions such as +, -, /, *
- 3Roundingreducing the number of digits used to represent a number while maintaining a value that is approximately equivalent
- 4Truncatingthe process of cutting off a number after a certain number of characters or decimal places
- 5Random Number Generationa function that produces a completely random number
- 6Psuedo-random Number Generatorcommon in programming languages, a function that produces a random number that is not 100% random
- 7Relational Operationsexpressions that compare 2 values such as = or >
- 8Boolean Operationsexpressions that result in a TRUE or FALSE value
- 9ANDboolean operation that outputs true if both inputs are true
- 10ORboolean operation that outputs true if either of its inputs are true
- 11NOTboolean operation that inverts the result so true becomes false and false becomes true
- 12XORboolean operation that is true if either of the inputs are true but not if both inputs are true
- 13String Handling Functionsactions that can be carried out on sequences of characters
- 14Character Codea binary representation of a particular letter, number or special character
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- A level Computing Karteikarten am Computing A-Level Chapter 3, erstellt von Sam Carvell am 17/05/2018.
- Erstellt von
- Sam Carvell
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