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Computing A-Level Chapter 5

Sam Carvell Computing A level Englisch 12 Karten

Karten in diesem Stapel (12)

  1. 1Procedural Programming Languageslanguages where the programmer specifies the steps that must be carried out in order to achieve a result
  2. 2Imperative programming languagesLanguages based on giving the computer commands or procedures to follow
  3. 3Hierarchy charta diagram that shows the design of a system from the top down
  4. 4Structure chartsimilar to a hierarchy chart with the addition of showing how data are passed around the system
  5. 5Top-down Approachwhen designing systems it means that you start at the top of the process and work your way down into smaller and smaller sub processes
  6. 6Flowcharta diagram using standard symbols that describes a process or system
  7. 7System Flowcharta diagram that shows individual processes within a system
  8. 8Psuedo-codea method of writing code that does not require knowledge of a particular programming language
  9. 9Naming conventionsthe process of giving meaningful names to subroutines, functions, variables and other user-defined features ina program
  10. 10Dry runthe process of stepping through each line of code to see what will happen before the program is run
  11. 11Trace Tablea method of recording the result of each step that takes place when dry running code
  12. 12—

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A level Computing Karteikarten am Computing A-Level Chapter 5, erstellt von Sam Carvell am 17/05/2018.
Erstellt von
Sam Carvell
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