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Computing A-Level Chapter 6

Sam Carvell Computing A level Englisch 13 Karten

Karten in diesem Stapel (13)

  1. 1Modular designa method of system design that breaks a whole system down into smaller units, or modules
  2. 2Encapsulationthe concept of putting properties, methods and data in one object
  3. 3Methodthe code or routines contained within a class
  4. 4Propertiesthe defining features of an object or class in terms of its data
  5. 5Classdefines the properties and methods of a group of similar objects
  6. 6Objecta specific instance of a class
  7. 7Inheritancethe concept that properties and methods in one class can be shared with a subclass
  8. 8Class Diagramsa way of representing the relationship between classes
  9. 9Instantiationthe process of creating an object from a class
  10. 10Pokymorphismthe ability of different types of data to be manipulated with the same method
  11. 11Overridingwhere a method described in the subclass takes precedence over a method with the same name in the base case
  12. 12Composition AggregationCreating an object that contains other objects, and will cease to exist if the containing object is destroyed
  13. 13Association Aggregationcreating an object that contains other objects, which can continue to exist even if the containing object is destroyed

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A level Computing Karteikarten am Computing A-Level Chapter 6, erstellt von Sam Carvell am 17/05/2018.
Erstellt von
Sam Carvell
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