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Karteikarten

Computing A-Level Chapter 12

Sam Carvell Computing A level Englisch 15 Karten

Karten in diesem Stapel (15)

  1. 1Implementationcreating code to produce a programmed solution
  2. 2Arraya set of data items of the same type grouped together with the same identifier
  3. 3Edgea connection between 2 nodes in a graph or tree structure
  4. 4Grapha data type made up of nodes and edges
  5. 5Depth Firsta method for traversing a graph that starts at a chosen node and explores as far as possible along each branch away from the starting node before backtracking
  6. 6Breadth Firsta method for traversing a graph that explores nodes closest to the starting node first before progressively exploring nodes that are further away
  7. 7Queuea data structure where the first item added is the first item removed
  8. 8Nodean element of a graph or tree
  9. 9Binary Treea structure where each node can only have up to 2 child nodes attached to it
  10. 10Pre-ordera method of traversing a tree by visiting the root, traversing the left subtree and traversing the right subtree
  11. 11In-ordera method of traversing a tree by traversing the left subtree, visiting the root node and traversing the right subtree
  12. 12Post-ordera method of traversing a tree by traversing the left subtree, traversing the right subtree and then visiting the root node
  13. 13TraversalThe process of reading data from a tree or graph by visiting all of the nodes
  14. 14Binary Searcha technique for searching data that works by splitting datasets in half repeatedly until the search data is found
  15. 15Recursiona technique where a function can call itself in order to complete a task

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A level Computing Karteikarten am Computing A-Level Chapter 12, erstellt von Sam Carvell am 18/05/2018.
Erstellt von
Sam Carvell
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