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Karteikarten

algorithms

ji Weston Computing Year 11 Englisch 19 Karten

Karten in diesem Stapel (19)

  1. 1algorithma set of sequential (step-by-step) instruction to complete a task
  2. 2iterationeach step through a loop
  3. 3rogue valuea value that falls outside of the perimeters of the program
  4. 4variablea storage location paired with an associated symbolic name
  5. 5data typedata which tells the interpreter how the programmer intends to use the data.
  6. 6stringa sequence of characters, either as a literal constant or as some kind of variable
  7. 7integera data type that represents some range of mathematical integers
  8. 8floata number that has a decimal place
  9. 9booleana data type that has one of two possible values
  10. 10selectiona construct where a section of code is run only if a condition is met
  11. 11sub routinesmall blocks of code in a program designed to perform a particular task
  12. 12sequencethe main logical structure of algorithms or programs
  13. 13lista data type that represents a countable number of ordered values
  14. 14arraya series of memory locations each of which holds a single item of data
  15. 15linear searchsimplest method of searching a data set. Starting at the beginning of the data set, each item of data is examined until a match is made. Once the item is found, the search ends
  16. 16annotationcomments that may be found on code logic.
  17. 17implementationa realization of a technical specification or algorithm as a program
  18. 18assignmenta statement sets and/or re-sets the value stored in the storage location
  19. 19declarationa language construct that specifies properties of an identifier

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Year 11 Computing Karteikarten am algorithms, erstellt von ji Weston am 10/03/2021.
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ji Weston
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