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Karteikarten

Micro-elements

maisiehorler Englisch 47 Karten

Karten in diesem Stapel (47)

  1. 1Continuity EditingA system of cutting that maintains continuous and clear narrative action and a high degree of realism
  2. 2Montage EditingThe way different bits of a film are assembled together. In french it means to assemble
  3. 3The eye line matchA character in one shot glances at something off-screen and the cut reveals the object the character is looking at which matches the two eye shots together to create coherence
  4. 4The Match of Action CutOne shot to another occurs when an action is being performed. Continued from one shot to another creates continuity, coherence and orientation
  5. 5Cross CuttingAlternates from two or more shots of action which are occurring in different places
  6. 6Reaction ShotAny shot in which a subject reacts to a previous shot. Creates a strong enigma code
  7. 7Shot Reverse ShotUsed during conversations between characters. Lined closely to the reaction shot
  8. 8Insert shot/cut inWhen a particular piece of detail in a shot is highlighted by the next/cutting in shot which is closer to create emphasis to its importance
  9. 9Jump CutA technique of montage used in music videos, film trailers e.g.
  10. 10Elliptical CutInterruption of single shot figure changed instantly against the same background or the background changes and the figure stays constant
  11. 11SettingLocation or studio? Realistic or stylized? Props with a symbolic meaning
  12. 12SpaceCluttered or empty? It establishes the atmosphere of the shot. 'Natural effect'
  13. 13LightingControls the atmosphere also can be representative and symbolic.
  14. 14Costume/Make upDevelops the setting of the extract. What year it is based in
  15. 15FocusDepth of field=space represents its focus. Its about the quality and sharpness of an object
  16. 16Mise-en-scene'Put on stage' or frame. Refers to visual detail; make up, costume, props, setting and lighting
  17. 17CompositionArranging its elements to create a desired effect from the shot
  18. 18LoudnessA volume as in nature, thunder, storm, raised voices, banging, clashing= loud. Mouse, footsteps, birds singing=quiet or even silent
  19. 19PitchWhether its high or low shows different sources of sound
  20. 20TimbreHarmony that provides sound with color and tone to create mood
  21. 21Diegetic soundSound that is both heard by the characters and the audience
  22. 22Non Diegetic SoundSound that the characters can not hear but the audience can e.g. music
  23. 23Parallel SoundConnected with the image. Dialogue is the most common type of parallel sound
  24. 24Contrapuntal SoundProvides a commentary on the image and may un-connect with it. It creates third meaning and tension
  25. 25MusicKey sound code which creates mood and tone of the text
  26. 26DialogueSignificant of a character, position and attitude of relationship. Accent can also define their role
  27. 27Sound BridgeLead in and out of a scene. Carry on through two scenes to create continuity
  28. 28Pleonastic SoundExaggerated sound effect e.g. dripping tap
  29. 29Narration/Voice overUnheard voice by the other characters providing a counter point for the action
  30. 30Extreme close upShows tiny detail, used for shock effect/cutaway shots
  31. 31Big close upShowing detail/facial expression/emotional extracts/direct at the eyes
  32. 32Close upFacial detail/underline characters personality and used for reaction shot
  33. 33Mid close up'Talking heads' in two shots with a hint of distance
  34. 34Medium shotMost commonly used shot. Shows facial expressions but distant enough to show body language, costume and props
  35. 35Medium long shotShowing characters in a much bigger context. Such as a large group of people or location
  36. 36Long shotEstablishing shot at the beginning of a scene, places characters and object clearly in a narrative context. Physical characters/movement, and atmosphere is created
  37. 37Extreme long shotShowing scale and distance. We see the vastness of landscape or the interiors of huge structures
  38. 38Two shotTwo people in a shot. Used to establish the close spatial relationship between characters
  39. 39Over the shoulder shotPart of a dialogue sequence used to vary the shots and re-establish spatial relations. 'Placing' the audience into the text as an observer
  40. 40Over head shotExtreme form of angle shot which is rarely used. Tops of peoples heads and the background is entirely floor or ground
  41. 41High angle shotHorizon line in a high angle shot is high in the image and the background is mainly floor
  42. 42Very high angle shotShow point of view and to emphasis distance from ground.Lower walls, upper surfaces of people and objects to show them in a small and insignificant way
  43. 43Eye level shotThe normal view point. Eye-lines are at about the same height no matter where people are in the image
  44. 44Low angle shotThe background is mainly sky, ceiling or upper walls. Emphasis on height and POV. People shown can appear powerful and domineering or threatening.
  45. 45Very low angle shotBackground in entirely sky or ceiling. It distorts the human figure making it seem very tall and powerful
  46. 46Worms eye viewPOV shot e.g. laying on a bed looking at the ceiling
  47. 47Tilted camera shotPushed over image, either horizontal or vertical

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Karteikarten am Micro-elements , erstellt von maisiehorler am 06/04/2014.
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maisiehorler
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