Flashcards
Micro-elements
Cards in this deck (47)
- 1Continuity EditingA system of cutting that maintains continuous and clear narrative action and a high degree of realism
- 2Montage EditingThe way different bits of a film are assembled together. In french it means to assemble
- 3The eye line matchA character in one shot glances at something off-screen and the cut reveals the object the character is looking at which matches the two eye shots together to create coherence
- 4The Match of Action CutOne shot to another occurs when an action is being performed. Continued from one shot to another creates continuity, coherence and orientation
- 5Cross CuttingAlternates from two or more shots of action which are occurring in different places
- 6Reaction ShotAny shot in which a subject reacts to a previous shot. Creates a strong enigma code
- 7Shot Reverse ShotUsed during conversations between characters. Lined closely to the reaction shot
- 8Insert shot/cut inWhen a particular piece of detail in a shot is highlighted by the next/cutting in shot which is closer to create emphasis to its importance
- 9Jump CutA technique of montage used in music videos, film trailers e.g.
- 10Elliptical CutInterruption of single shot figure changed instantly against the same background or the background changes and the figure stays constant
- 11SettingLocation or studio? Realistic or stylized? Props with a symbolic meaning
- 12SpaceCluttered or empty? It establishes the atmosphere of the shot. 'Natural effect'
- 13LightingControls the atmosphere also can be representative and symbolic.
- 14Costume/Make upDevelops the setting of the extract. What year it is based in
- 15FocusDepth of field=space represents its focus. Its about the quality and sharpness of an object
- 16Mise-en-scene'Put on stage' or frame. Refers to visual detail; make up, costume, props, setting and lighting
- 17CompositionArranging its elements to create a desired effect from the shot
- 18LoudnessA volume as in nature, thunder, storm, raised voices, banging, clashing= loud. Mouse, footsteps, birds singing=quiet or even silent
- 19PitchWhether its high or low shows different sources of sound
- 20TimbreHarmony that provides sound with color and tone to create mood
- 21Diegetic soundSound that is both heard by the characters and the audience
- 22Non Diegetic SoundSound that the characters can not hear but the audience can e.g. music
- 23Parallel SoundConnected with the image. Dialogue is the most common type of parallel sound
- 24Contrapuntal SoundProvides a commentary on the image and may un-connect with it. It creates third meaning and tension
- 25MusicKey sound code which creates mood and tone of the text
- 26DialogueSignificant of a character, position and attitude of relationship. Accent can also define their role
- 27Sound BridgeLead in and out of a scene. Carry on through two scenes to create continuity
- 28Pleonastic SoundExaggerated sound effect e.g. dripping tap
- 29Narration/Voice overUnheard voice by the other characters providing a counter point for the action
- 30Extreme close upShows tiny detail, used for shock effect/cutaway shots
- 31Big close upShowing detail/facial expression/emotional extracts/direct at the eyes
- 32Close upFacial detail/underline characters personality and used for reaction shot
- 33Mid close up'Talking heads' in two shots with a hint of distance
- 34Medium shotMost commonly used shot. Shows facial expressions but distant enough to show body language, costume and props
- 35Medium long shotShowing characters in a much bigger context. Such as a large group of people or location
- 36Long shotEstablishing shot at the beginning of a scene, places characters and object clearly in a narrative context. Physical characters/movement, and atmosphere is created
- 37Extreme long shotShowing scale and distance. We see the vastness of landscape or the interiors of huge structures
- 38Two shotTwo people in a shot. Used to establish the close spatial relationship between characters
- 39Over the shoulder shotPart of a dialogue sequence used to vary the shots and re-establish spatial relations. 'Placing' the audience into the text as an observer
- 40Over head shotExtreme form of angle shot which is rarely used. Tops of peoples heads and the background is entirely floor or ground
- 41High angle shotHorizon line in a high angle shot is high in the image and the background is mainly floor
- 42Very high angle shotShow point of view and to emphasis distance from ground.Lower walls, upper surfaces of people and objects to show them in a small and insignificant way
- 43Eye level shotThe normal view point. Eye-lines are at about the same height no matter where people are in the image
- 44Low angle shotThe background is mainly sky, ceiling or upper walls. Emphasis on height and POV. People shown can appear powerful and domineering or threatening.
- 45Very low angle shotBackground in entirely sky or ceiling. It distorts the human figure making it seem very tall and powerful
- 46Worms eye viewPOV shot e.g. laying on a bed looking at the ceiling
- 47Tilted camera shotPushed over image, either horizontal or vertical
Information
- Description
- Flashcards on Micro-elements , created by maisiehorler on 06/04/2014.
- Created by
- maisiehorler
- Views
- 9
- Rating