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Sarah Burnett Computing Ks3 Englisch 20 Karten

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  1. 1ConditionIs a statement which is checked to see whether it is true or false.
  2. 2VariableUsed to store data which can change when the program is running.
  3. 3SelectionIF, ELSE IF and ELSE are key components of this. They use conditions to decide which section of code to run.
  4. 4IncrementIncrease a numerical value.
  5. 5DecrementDecrease a numerical value.
  6. 6IterationWhen a sequence of code has the ability to repeat more than once.
  7. 7Count controlled iterationWhen a sequence of code repeats a set number of times.
  8. 8Condition controlled iterationWhen a sequence of code repeats based on a whether a condition is true.
  9. 9SequenceA list of code in a set order.
  10. 10Boolean operatorsAND, OR and NOT
  11. 11Relational operatorsGreater than > Less than< Equal to =
  12. 12AND operatorUsed in a condition when all criteria needs to be met.
  13. 13OR operatorUsed in a condition when just 1 part of the criteria needs to be met.
  14. 14NOT operatorUsed in a condition when you are looking for the opposite to happen.
  15. 15OperatorsMultiply(*), divide(/), subtract(-) and addition(+)
  16. 16EfficientCode which works well, but is written in as few lines as possible.
  17. 17FunctionalWhat the code can actually do.
  18. 18SubroutineA section of code which can be called to run at any point in the program (for example, broadcast in Scratch).
  19. 19Logic errorThis is when your code works, just not in the way you expect it to.
  20. 20AssignUsed in variables when you are setting it to a value (e.g. set lives to 3).

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Beschreibung
Ks3 Computing Karteikarten am Ohne Titel, erstellt von Sarah Burnett am 26/01/2017.
Erstellt von
Sarah Burnett · Jan 2017
Aktualisiert
26 Jan 2017
Aufrufe
2
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