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Karteikarten

Programming

Sam Jarvis Englisch 16 Karten

Karten in diesem Stapel (16)

  1. 1SequenceThe order in which instructions are ordered. If the sequence is not carried out properly the output may not be desired
  2. 2SelectionWhen writing a program it may not be necessary to create multiple paths. This is often dependent on a question or a condition.
  3. 3LoopWe can set a loop with either a set amount of loops or a condition which will stop the loop when a condition is met
  4. 4ConditionA feature in an algorithm that can be met, causing a different action to be met
  5. 5IntegerThese are whole numbers only
  6. 6RealThese are numbers with a decimal part
  7. 7BooleanThese have two values only (True/False)
  8. 8CharacterThis is a single letter, number or symbol
  9. 9StringThis is used for text, and can include any character
  10. 10VariableA variable is a data store that is given a name. It stores data that can be changed throughout the execution of a program
  11. 11ArraysAn array is a data store that is designed to store a set of data that is all the same data type. Each item in an array is called an element.
  12. 12Dynamic arrayAn array that does not need to have a fixed length applied to it when it's declared
  13. 13Static arrayAn array that has a fixed length applied to it when it is declared
  14. 14MODThe left over remainder
    (Eg 10 MOD 3 = 1)
  15. 15DIVNumber of times one thing can be divided into another
  16. 16SubroutineBreaks down procedures into smaller chunks

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Karteikarten am Programming, erstellt von Sam Jarvis am 07/06/2017.
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Sam Jarvis
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