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Karteikarten

Java

J C Englisch 11 Karten

Karten in diesem Stapel (11)

  1. 1Programming StyleThe way a programmer uses spaces, indentations, blank lines, and punctuation characters to visually arrange a program's source code.
    In short, the way source code is visually arranged.
  2. 2CPUfetch/decode/execute cycle
    Control Unit and Arithmetic/Logic Unit
  3. 3Common Elements of a Programming LanguageKey words
    Operators
    Punctuation
    Programmer Defined Names (Identifiers)
    Syntax
  4. 4literalA value that is written into the code of a program
  5. 5variable declarationtells the compiler the variable's name and the type of data it will hold
  6. 6identifiersA programmer-defined name that represents some element of a program, e.g.,
    variable names
    class names
  7. 7Mixed Integer Operationsplaceholder
  8. 8Control Structuresdirect the flow of a program
  9. 9loopcontrol structure that causes a statement or group of statements to repeat
  10. 10loop control variablecontrols the number of times the loop iterates
  11. 11pretest looptests the boolean expression before it executes the loop

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Beschreibung
Karteikarten am Java, erstellt von J C am 05/10/2017.
Erstellt von
J C
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