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Karteikarten

Computing A-Level Chapter 3

Sam Carvell Computing A level Englisch 14 Karten

Karten in diesem Stapel (14)

  1. 1Variablea data item whose value will change during the execution of a program
  2. 2Arithmetic Operationcommon expressions such as +, -, /, *
  3. 3Roundingreducing the number of digits used to represent a number while maintaining a value that is approximately equivalent
  4. 4Truncatingthe process of cutting off a number after a certain number of characters or decimal places
  5. 5Random Number Generationa function that produces a completely random number
  6. 6Psuedo-random Number Generatorcommon in programming languages, a function that produces a random number that is not 100% random
  7. 7Relational Operationsexpressions that compare 2 values such as = or >
  8. 8Boolean Operationsexpressions that result in a TRUE or FALSE value
  9. 9ANDboolean operation that outputs true if both inputs are true
  10. 10ORboolean operation that outputs true if either of its inputs are true
  11. 11NOTboolean operation that inverts the result so true becomes false and false becomes true
  12. 12XORboolean operation that is true if either of the inputs are true but not if both inputs are true
  13. 13String Handling Functionsactions that can be carried out on sequences of characters
  14. 14Character Codea binary representation of a particular letter, number or special character

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Beschreibung
A level Computing Karteikarten am Computing A-Level Chapter 3, erstellt von Sam Carvell am 17/05/2018.
Erstellt von
Sam Carvell
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