Karteikarten
Computing A-Level Chapter 4
Karten in diesem Stapel (12)
- 1SubroutineA named block of code designed to carry out a specific task
- 2Procedure, Subprogram, Routineother terms for a subroutine
- 3Local Variablea variable that is available only in specified subroutines and functions
- 4Global Variablesa variable that is available anywhere in the program
- 5Eventsomething that happens when a program is being run
- 6Modulea number of subroutines that form part of a program
- 7Functiona subroutines that returns a value
- 8Functional Programminga programming paradigm that uses functions to create programs
- 9Parameterdata being passed into a subroutine
- 10Argumentan item of data being passed into a subroutine
- 11Block Interfacecode that describes the data being passed from one subroutine to another
- 12Exception Handlingthe process of dealing with events that cause the current subroutine to stop
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- A level Computing Karteikarten am Computing A-Level Chapter 4, erstellt von Sam Carvell am 17/05/2018.
- Erstellt von
- Sam Carvell
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