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Karteikarten

Computing A-Level Chapter 4

Sam Carvell Computing A level Englisch 12 Karten

Karten in diesem Stapel (12)

  1. 1SubroutineA named block of code designed to carry out a specific task
  2. 2Procedure, Subprogram, Routineother terms for a subroutine
  3. 3Local Variablea variable that is available only in specified subroutines and functions
  4. 4Global Variablesa variable that is available anywhere in the program
  5. 5Eventsomething that happens when a program is being run
  6. 6Modulea number of subroutines that form part of a program
  7. 7Functiona subroutines that returns a value
  8. 8Functional Programminga programming paradigm that uses functions to create programs
  9. 9Parameterdata being passed into a subroutine
  10. 10Argumentan item of data being passed into a subroutine
  11. 11Block Interfacecode that describes the data being passed from one subroutine to another
  12. 12Exception Handlingthe process of dealing with events that cause the current subroutine to stop

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A level Computing Karteikarten am Computing A-Level Chapter 4, erstellt von Sam Carvell am 17/05/2018.
Erstellt von
Sam Carvell
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