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Karteikarten

OOP

Rubber_ Ducky122 Computing Year 10 Englisch 12 Karten

Karten in diesem Stapel (12)

  1. 1Object Oriented ProgrammingA programming method where objects are created and all the methods and variables used for that object are defined within the scope of that object.
  2. 2Procedural ProgrammingA program consisting of step by step instructions, calls to subroutines and local and global variables.
  3. 3ClassA blueprint for an object, where all the attributes and methods that define the object are created.
  4. 4EncapsulationA fundamental principle where all attributes and methods are wrapped into a single entity.
  5. 5Information HidingAn objects attributes are hidden and can only be accessed and changed via and objects methods. They require getters and setters to retrieve the attributes.
  6. 6InstantiationCreating an object from the class the blueprint.
  7. 7InheritanceA method by which a subclass utilities the attributes and methods of its super class.
  8. 8PolymorphismA method by which the a method in the super class is overwritten in the subclass to be used for a different purpose.
  9. 9AssociationThe use of composition and aggregation.
  10. 10CompositionIf the outer object is destroyed, the items within are also destroyed. The relationship between items is detrimental to one another.
  11. 11Aggregationf the outer object is destroyed, the items within are NOT destroyed. The super-object does not relay on the sub-objects in order to continue functioning.
  12. 12Abstract MethodA method by which the declaration of a method in a program is done in the subclass however the name and subroutine type is done in the Super class.

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Year 10 Computing Karteikarten am OOP, erstellt von Rubber_ Ducky122 am 06/06/2019.
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Rubber_ Ducky122
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