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Karten in diesem Stapel (20)
- 1ConditionIs a statement which is checked to see whether it is true or false.
- 2VariableUsed to store data which can change when the program is running.
- 3SelectionIF, ELSE IF and ELSE are key components of this. They use conditions to decide which section of code to run.
- 4IncrementIncrease a numerical value.
- 5DecrementDecrease a numerical value.
- 6IterationWhen a sequence of code has the ability to repeat more than once.
- 7Count controlled iterationWhen a sequence of code repeats a set number of times.
- 8Condition controlled iterationWhen a sequence of code repeats based on a whether a condition is true.
- 9SequenceA list of code in a set order.
- 10Boolean operatorsAND, OR and NOT
- 11Relational operatorsGreater than > Less than< Equal to =
- 12AND operatorUsed in a condition when all criteria needs to be met.
- 13OR operatorUsed in a condition when just 1 part of the criteria needs to be met.
- 14NOT operatorUsed in a condition when you are looking for the opposite to happen.
- 15OperatorsMultiply(*), divide(/), subtract(-) and addition(+)
- 16EfficientCode which works well, but is written in as few lines as possible.
- 17FunctionalWhat the code can actually do.
- 18SubroutineA section of code which can be called to run at any point in the program (for example, broadcast in Scratch).
- 19Logic errorThis is when your code works, just not in the way you expect it to.
- 20AssignUsed in variables when you are setting it to a value (e.g. set lives to 3).
Informationen
- Beschreibung
- Ks3 Computing Karteikarten am Ohne Titel, erstellt von Sarah Burnett am 26/01/2017.
- Erstellt von
- Sarah Burnett · Jan 2017
- Aktualisiert
- 26 Jan 2017
- Aufrufe
- 2
- Bewertung