Karteikarten
OOP Definitions
Karten in diesem Stapel (6)
- 1ClassTemplate or Blueprint of a type of Object
Defines the attribute and methods for each object - 2ObjectOne instance of a class with its own attributes and methods
- 3InheritanceSubclasses of another class having their own attributes and methods, but can also use those from the parent class. AKA Derived classes
- 4EncapsulationHiding data withing a class so it can't be changed by other classes
Security and preventing errors in programs
Separated data so design and data can be changed independently - 5Functional AbstractionThe function of something and how it is done
e.g. printf("%s: = %d") - 6Procedural AbstractionKeeping values and designs separate
Use LOGO to draw houses from TRIANGLES and SQUARES. Those combine to make STREETS which make an ESTATE
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- AS level Computing Karteikarten am OOP Definitions, erstellt von Matt Dumbrill am 29/04/2017.
- Erstellt von
- Matt Dumbrill
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