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Everything in Computer Science

Nathan Blake Computing GCSE Englisch 1,0Durchschnittliche Bewertung 1,0 von 5 (1 Bewertung) 33 Karten

Karten in diesem Stapel (33)

  1. 1Hardware- Input Devices
    - Output Devices
    - CPU
    -Primary Storage
    - Secondary Storage
  2. 2CPU Factors- Cache
    - Cores
    -Clock Speed
  3. 3CacheThe higher the faster. More instructions can be stored on the faster memory rather than RAM/HDDs
  4. 4CoresThe higher the faster. The amount of instructions that can be carried out at once
  5. 5Clock SpeedThe higher the faster. The amount of instructions that can be carried out per second
  6. 6RAMRandom Access Memory. Volatile. Stores instructions for the CPU before they're moved to cache
  7. 7ROMRead Only Memory. Can only be read from not written to. Initial instructions are stored here to boot the system
  8. 8HDDs- Cheap per unit of storage
    - Store a lot
    But
    - Moving parts can break easily
    - Noisy
    - Slow
    - Hot
  9. 9Optical Drives (DVDs, CDs)- Cheap per unit of storage
    - Media is not as easy to break
    - Portable
    But
    - The drive can break
    - Noisy
    - Slow
    - Not a lot of storage
  10. 10Solid State (SSDs, USB Drives)- No moving parts
    - Versatile
    - Fast
    - Robust
    But
    -Expensive
    - Can Corrupt
  11. 11ASCII7 Bits (8 If extended ASCII).
    A certain code is represented as text, a number or a symbol.
  12. 12Unicode32 bits.
    Has a wide set of symbols and other languages to communicate to others around the world.
  13. 13ImagesEach pixel is a binary number.
    The higher the binary number for 1 pixel, The better the colour of the image.
  14. 14ResolutionAmount of pixels in one image
    (PPI - Pixels per inch)
  15. 15SoundSamples of sound are taken at regular intervals. The computer takes a reading of where the sound wave is and the value is stored as a binary depending on the bit rate of the file.
  16. 16Sample RateAmount of times, per regular interval, the computer saves sound.
  17. 17Bit rateThe quality of sound
    (More bits = More quality)
  18. 18VariableA location in memory that can store a changeable value
  19. 19ConstantA location in memory that stores a value that doesn't change whilst the program is running
  20. 20ArrayA location in the memory which stores a set of data of the same type of grouped together that can be accessed.
  21. 21ParametersEvery function has parameters.
    These are, in essence, variables for the function to use.
    (These are inside the brackets on the end of a function)
  22. 22Data typesFloat
    String
    Decimal
  23. 23FloatCan also be real or double. Stores numbers to be used with maths.
  24. 24StringUsed to store text or numbers that do not require maths
  25. 25DecimalStores a number to have maths performed on but uses decimal points instead of whole numbers
  26. 26ErrorsSyntax
    Runtime
    Logic
  27. 27SyntaxWhen the programmer does not follow the rules of the language.
    Found before the program is run.
  28. 28Runtime/LogicAn error caused by something to do with the way the program was coded.
  29. 29TestingWhite box
    Black Box
    Unit testing
    Trace tables
  30. 30White BoxObserving individual parts and running small parts testing it with unexpected inputs
  31. 31Black BoxEnsures the the program would work for what the user would normally do.
  32. 32Unit TestingTesting individual parts of the code to ensure that it is working as expected. For example, testing a function to rule out other issues with the program
  33. 33Database TermsTable
    Field
    Record
    Query
    Primary/Foreign Keys

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Beschreibung
Literally everything we're doing in computer science please appreciate me thanks <3
Erstellt von
Nathan Blake
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Durchschnittliche Bewertung 1,0 von 5 (1 Bewertung)

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