Karteikarten
Lecture1
Karten in diesem Stapel (6)
- 1What is a Game EngineSoftware that can be used as a foundation for different games without major modifications to the engine codes.
Responsible for visualization, sound, animation, physics, etc - 2LibrariesSuite of functions/Classes
- 3FrameworkA partially constructed application.
The main game loop has been written for us but is largely incomplete. Need to fill in the gaps - 4EventAny interesting change in the state of the game. Eg: Button pressed, etc.
- 5MechanicThe most basic building block. A rule that governs a single aspect of play.
- 6Elements of Game DesignMechanics
Story
Aesthetics
Technology
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- CSCI356 Karteikarten am Lecture1, erstellt von Siddharth Arya am 30/05/2017.
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- Siddharth Arya
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