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Mindmap

GAMIFICATION

Alex Pinedo Spanisch

Inhalt der Mindmap

GAMIFICATION

  1. main questions

    • what's mean?
      • It's the use of the elements of the game without being a 'game'
    • What do you need to use?
      • Game thinking
      • To be in a non-game environment
      • To increase target behaviour and engagement
    • What's the object?
      • In resume is about increase target behaviour of a individuo
  2. What’s so engaging about games?

    • For this reasons
      • 1. Challenge
      • 2.Achievement
      • 3.Satisfaction
      • 4. Dopamine
  3. What can it be used for?

    • Promotion
      • example: Prezi
        • they made a model in which university students get rewards for promoting their product in their university
      • Get users to attract new users to our product
    • Employee productivity
      • example: Nitro for Salesforce
        • In this app managers give points to their employees if they perform certain activities.
      • Give employees and managers clear goals
    • Education
      • example: Classroom Game Design by Paul Andersen
        • It is a virtual classroom in which students can compete with their classmates through a board which adds points by what has been learned.
      • to keep students focused and engaged in the courses.
  4. Subject with a similarity to 'gamification'

    • (Serious) Games
      • In compare
        • It has a set of rules that need to be followed
      • In contrast
        • It try that you learn about it
    • Playful design
      • In contrast
        • There are no specific goals, rules or meaningful choices
      • In compare
        • It uses parts of a 'game' to be fun

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Beschreibung
Mindmap am GAMIFICATION, erstellt von Alex Pinedo am 27/09/2017.
Erstellt von
Alex Pinedo
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