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Mindmap

Design patterns

Elma Gutierrez Informática Segundo Spanisch

Design patterns

Inhalt der Mindmap

Design patterns

  1. Patterns example

    • Active Object
    • Monitor Object
    • Half-Sync/Half-Async
    • Leader/Followers
    • Thread-Specific Storage
  2. Meaning

    • A design pattern is a description of a known design problem brought together with good practices for resolving it
  3. Advantages

    • Design patterns help to accumulate common knowledge for the field and patterns’ names become a terminology for programmer.
    • It ease identification of common design problems and the application of a solution to each problem
    • It brings standardization to your code
    • It ensures that your code follows good programming principles
  4. Characteristics

    • It explain a structure and the way the solution should be implemented.
    • Template for describing patterns provided by Gamma
      • Possible applications in robotics
      • Use in robotics frameworks
      • Related patterns
      • Applicability to robotics coordination
      • Intent
      • References to implementation

Bilder und Dateien der Mindmap

  • Design patterns
  • Design patterns
  • Design patterns
  • Design patterns

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Beschreibung
Segundo Informática Mindmap am Design patterns, erstellt von Elma Gutierrez am 11/08/2020.
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Elma Gutierrez
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