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Mindmap

Variable Roles

Lewis Anderso Computing A-Level Englisch

Inhalt der Mindmap

Variable Roles

  1. Fixed Value

    • Any variable that is initialised and left alone for the run time of the program.
    • Might be used to remember the number of elements used in an array.
  2. Stepper

    • A variable that counts upwards (in "steps") through a sequence of values.
    • Might be used in iterative loops, for example, to count through and write all elements of an array.
  3. Most Recent Holder

    • A variable that holds the last (most recent) in a series of inputs or random values.
    • Might be used to add values input by the user to a final total.
  4. Most Wanted Holder

    • A variable that holds the most appropriate value encountered so far.
    • Might be used to store the highest value encountered in a series of user inputs.
  5. Gatherer

    • A variable that accumulates or holds all relevant values entered thus far.
    • Might be used to keep a running tally of scores or user inputs.
  6. Transformation

    • The opposite of a Fixed Value; this variable is generated through functions of other variables
    • Might be used to store the end result of calculation for a score.
  7. Follower

    • A variable that is used to store the previous value of another variable.
    • Might be used to store a user's previous input for validation of current input (eg: password validation)
  8. Temporary

    • A variable used to store values for only a short time or for intermediate storage in a procedure.
    • Might be used in a bubble sort to store values to be swapped in an array.

Informationen

Beschreibung
A-Level Computing Mindmap am Variable Roles, erstellt von Lewis Anderso am 02/05/2015.
Erstellt von
Lewis Anderso
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