Mindmap
How to Prototype
Inhalt der Mindmap
How to Prototype
Don't prototype right away
- Expensive
- Takes a long time
- sunk cost fallacy
Why prototype?
- Resolve uncertanties
- Iterate on a design
- Converge on the best design
- Helps make decisions
- Acquire knowledge
- What is made must be close to how it's tested
- Prototypes not always necessary
- Cost of implementation > cost of prototype
Ways to prototype
- Sketch
- Low-fidelity
- Hand-made
- Useful early in design process
- Bodystorming
- Use hands and bodies
- Simulate behavior and interactions
- Fast/Low cost
- Paper Prototype
- Informal Drawing
- Facilitates Communication
- Testable
- Precise wireframe to model what the user sees
- Wizard of Oz
- Useful when trying to create something
- Complex
- Intelligent functionality
- Doesn't exist yet
- Time consuming
- Uses human mind to replicate design
- Variable Fidelity
- Difficult for human to act like a computer
- Useful when trying to create something
- Figma, InVision, Adobe XD, and Sketch
- High fidelity
- Support collaboration
- Interactive wireframes and workflows
- Can closely mimic a final product
- Take more time
- Sketch
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- Mindmap am How to Prototype, erstellt von Gabe Drake am 22/05/2022.
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- Gabe Drake
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