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Mindmap

1.2 Memory & Storage

Josh Burnett Computer Science GCSE Englisch

Inhalt der Mindmap

1.2 Memory & Storage

  1. Primary Storage & Virtual Memory

    • ROM: Non-volatile, stores boot-up sequence & operating system, as you don't want to lose it when you power off computer. ROM is read only.
    • RAM: Volatile, stores currently running apps. RAM is read and write.
    • Virtual Memory: When RAM is full, part of secondary storage is used as 'virtual memory', acting as an extension of RAM.
  2. Secondary Storage

    • Magnetic: Cheaper per GB, large capacity, relatively fast read or write. However, it is loud, has moving parts, and isn't portable.
    • Solid State: Its expensive per GB. On the other hand, it is durable (no moving parts), portable, large capacity, small in physical size, fast read and write speeds.
    • Optical: Cheapest and small / portable, but easily damaged, limited capacity and has slow read and write speeds.
  3. Characters Sets & Images

    • ASCII: 7 bits (8 bits is extended). Only represents English characters. 128 characters total, or 256 extended.
    • Unicode: 16 bits, many languages included. Emojis also included. Total of 65,536 characters.
    • Bitmap Images: Made up of pixels, each pixel having a colour represented via binary. Eg. 8 total colours = 000, 001, 010, etc. or 3 bits total.
    • Metadata: Data about data - eg. file size of an image, where the image was created / taken, etc.
  4. Sound & Compression

    • 1. Amplitude of wave is measured.
    • 2. Amplitude is then measured at set intervals - known as the sample rate.
    • 3. The amplitude is then converted to binary.
    • Lossy Compression: Cannot go back to the original file. Removes unnecessary data. This is for image, sound and video files. Cannot be used on text files.
    • Lossless Compression: Can go back to the original. File size does not decrease that much, and useful for (usually only) text files.

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Beschreibung
GCSE Computer Science (Paper 1) Mindmap am 1.2 Memory & Storage, erstellt von Josh Burnett am 18/06/2024.
Erstellt von
Josh Burnett · Jun 2024
Aktualisiert
23 Jun 2024
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