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Mindmap

Text based adventure game

Aarya PRAJAPATI Englisch

Inhalt der Mindmap

Text based adventure game

  1. requirements

    • Prescribed criteria
      • must include at least 10 different questions
        • Include a variety of input types to keep interaction engaging and diverse
        • Create events that require the player to make a decision to continue the story
        • Ensure player choices are spaced evenly throughout the game’s progression
      • You must have at least two choices for each input
        • Ensure all choices lead to different outcomes or consequences
        • Design each input event to include at least two meaningful options
        • Avoid dead-end choices that don’t affect the story direction
      • You must use a WHILE Loop
        • Use a WHILE loop to repeat actions until a condition is met
        • Implement a WHILE loop to manage ongoing scenarios or challenges
        • Use WHILE loops to allow re-attempts for tasks or puzzles
      • You must use variables
        • Use variables to store important player data
        • Track player decisions or progress using variables
        • Update variables to change outcomes based on choices
    • Self determined criteria
      • Progression System
        • like different levels in the game
      • Having several different endings to the conclusion.
    • constrains and limitations
      • time
        • The timeframe is constrained to five weeks.
      • Skill
        • Limited skill level
  2. Aesthetic features

    • Features incorporated
      • Colours
        • Utilize colors to emphasize crucial elements of the game, such as decisions, essential information, or alerts.
        • Enhancing images with color to create a more vivid contrast with the text.
      • Simple images
        • utilizing ASCII art to depict images
      • Icons or Symbols
        • Incorporating symbols such as *, #, @, and others to enhance the visual appeal of your output.
          • USing '***' to show important events or markers in the game.
  3. • Existing Text Based Adventure Games

    • Existing text games
      • The Hitchhiker’s Guide to the Galaxy
        • description
          • Based on Douglas Adams' famous book. Full of humor and very difficult puzzles.
          • pros
            • full of humor
            • engaging puzzles
            • a lot of choices to puzzles
          • cons
            • gets boring as progess
            • the visual effect gets boring
            • not engaging in general
      • Doki Doki Literature Club
        • description
          • Appears as a visual novel but has heavy text-based storytelling and player choice.
            • Slow Start
            • Limited player choices
          • pros
            • Shocking Twist
            • Character Depth
            • Strong Use of Text
          • Cons
      • Undertale
        • description
          • Lots of dialogue and storytelling through text, even though it's a visual game.
          • Pros
            • Great storytelling with emotional impact
            • Clever dialogue and humor
            • Player choices really matter (multiple endings)
          • cons
            • Some story parts are hard to understand on first play
            • Might require multiple playthroughs to fully experience the story

Informationen

Beschreibung
Mindmap am Text based adventure game, erstellt von Aarya PRAJAPATI am 12/05/2025.
Erstellt von
Aarya PRAJAPATI
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